Hello and welcome to StarMade,
The new version features a new Database Layer on to of the already existing file database.
Database Index
While it is barely noticeable for players right now, it establishes the ground system for a lot of game changing features.
Here are some immediate advantages:
Other notable changes and fixes since 0.911
- fixed bug in inventory system
- fixed bug with loot items
- fixed more bugs in the skin sharing system
- improved convex-VS-cube physics
- improved client synchronization when outside ship (movement on planets is much better)
- mass removal
- improved cluster computation
- improved block removal speed
- repaired local gravity module (for moving objects)
- optimized network bandwidth taken by player views
- optimized update routines for better scaling
- fixed ship exit function
- fixed lift module
- fixed physics bug when completely deleting a docked structure
- improved spawning point setting in case of crash
- fixed logging
- database clean up for older universes
- fixed stuck keys when opening a panel (an official version for auto-forward will be implemented)
Thanks for playing StarMade,
- schema
The new version features a new Database Layer on to of the already existing file database.
Database Index
While it is barely noticeable for players right now, it establishes the ground system for a lot of game changing features.
Here are some immediate advantages:
Database size can be reduced by about 50%
Faster sector loading since less files have to be checked
Faster sector repair (although that shouldn't be needed anymore, but it still relevant for sectors that broke before the fix)
Faster object searching for admin
Star Map for players
Object movement simulation: e.g. AI can move without players over any distance without any load for the clients, and minimum load for the server
Player scanning of bigger areas
More database size and performance optimization by outsourcing more files into the new database
Admin Universe management (e.g. de-spawn mobs )
and many more...
Other notable changes and fixes since 0.911
- fixed bug in inventory system
- fixed bug with loot items
- fixed more bugs in the skin sharing system
- improved convex-VS-cube physics
- improved client synchronization when outside ship (movement on planets is much better)
- mass removal
- improved cluster computation
- improved block removal speed
- repaired local gravity module (for moving objects)
- optimized network bandwidth taken by player views
- optimized update routines for better scaling
- fixed ship exit function
- fixed lift module
- fixed physics bug when completely deleting a docked structure
- improved spawning point setting in case of crash
- fixed logging
- database clean up for older universes
- fixed stuck keys when opening a panel (an official version for auto-forward will be implemented)
Thanks for playing StarMade,
- schema