Stronger glass: basically transform hardened orange or green hull (nobody uses it anyways) into a clear block, and change the name and values in config.
I believe a great Chinese philosopher once said "If you cannot use the green hull, or the orange hull, you cannot use any hull at all."
...really though, I use green hull for my Federation cruisers and space stations, making it one of the most important colors in my own personal universe/local server.
Rusty hull: just a simple texture change, shouldn't be that hard. Maybe make it look like that rusty chamber in the death star for episode 4.
I also think rusty or rusted hull would be very useful for a variety of reasons. I actually specifically have a pseudo-pirate faction I plan to add to my universe someday known as the Rusters. Sort of a derogatory term for them that they decided to pick up and use to further unite them, it is composed of the outcasts of society who can only resort to piracy but lack the funds for any real ships, thus relying on using patched-up versions of corroded/rusted derelicts found around the galaxy, such as those crash landed on planets.
Err, yeah. A little off-topic, but I personally would love to see rust added as an official hull.
I do like the idea of stronger glass and rusty hull... but that sounds like something to request for a future StarMade update, rather than the responsibility of a texture pack artist. Now, changing RGB light values, that seems more appropriate for this kind of work.
Agreed. Though getting ideal RGB light values to fit different themes of the source material (Star Wars) would require quite a bit of finesse.
If done right, it could give the extra edge in the look of the pack, making interiors look more like the various sets and places of Star Wars.