Star Wars inspired Textures, WIP, Feedback appreciated

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    Being a huge Star Wars enthusiastic I've been planning to make my own textures (also because I don't like the default ones). Of course, everything will have detailed normal maps. :) There hasn't been much work done yet, since I've spent the last week building a texture preprocessor that will take a ton of unnecessary workload from my shoulders. I'll be releasing it into the public when I myself find it easy enough to use, and when I can reduce the manual installation on Windows to a few steps that everyone can do (why has everything to be so complicated on this platform? <.<).

    Okay then. You probably all have seen Star Wars, and therefore you probably have noticed that the spaceships there often have exposed parts on their hull. Take the Millenium Falcon as an example:


    I am trying to mimic this, which, as the pattern must fit into one single block, is not easy. That's the grey hull I designed yesterday (and the only texture so far):
    starmade-screenshot-0050.png

    This is basically grey with normals and ambient occlusion. I'm planning to add some bumpmaps that will, amongst other things, mimic welding seams and stuff like that.

    So, what do you think?
     

    therimmer96

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    wow, scrolling up and down that image of the shop is weird and really shows the normal maps. Looks awesome. well done :)
     
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    Thadius Faran

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    Optical illusion makes scrolling fun!!! Wasn't Azur or Azer making a SW type of Texture??? I think I will tag them :p

    Azurite

    Azereiah
     
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    therimmer96

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    Every time this shows up in my alerts, I get stuck scrolling up and down for a few minutes on that optical illusion :/
     
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    And of course, you want it to fit together with the other hull colors. Nice!
     
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    Optical illusion makes scrolling fun!!! Wasn't Azur or Azer making a SW type of Texture??? I think I will tag them :p
    Yep, it's the other thread that's currently active.

    Thanks for the feedback, guys.
    I must confess that creating these normals is nothing more than pressing one button in Blender. :D
    What do you think about the pattern? Is it "too much", should I change how the pipes connect or something similar? These are the things that will be hard to change once I've applied some additional height maps. (Since it would require new UV mapping, which is much manual work.)
     
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    Looks amazing! It's great to see more Star Wars inspired stuff on here. Look forward to seeing more of this :D +1
     

    kupu

    Colouring in guy.
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    I'm interested to see how you handle the greeble details over a massive repeating pattern. Keep up the good work!
     
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    Update:


    The Hyperflux Coil Thruster. I don't know why this took me so long, and also the effect of the normals is not as cool as I had hoped. Anyway, sneak peek:
    starmade-screenshot-0053.png

    I've decided to do all the basic block textures first and add more detail and nicer coloring once I'm done with that.
     
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    Update:


    The Hyperflux Coil Thruster. I don't know why this took me so long, and also the effect of the normals is not as cool as I had hoped. Anyway, sneak peek:
    View attachment 1041

    I've decided to do all the basic block textures first and add more detail and nicer coloring once I'm done with that.
    I really like those thrusters! Very nice work. I am curious as to how you added the shiny silver effect.
     
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    I really like those thrusters! Very nice work. I am curious as to how you added the shiny silver effect.
    This wasn't even intended. I just took the same grey as for the Grey Hull and added the Ambient Occlusion map. That one:
    ambient_3.png
    It could also be the case that this effect simply comes from a combination of normals and perspective. Dunno. That will all change anyway. :D
     
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    This wasn't even intended. I just took the same grey as for the Grey Hull and added the Ambient Occlusion map. That one:
    View attachment 1042
    It could also be the case that this effect simply comes from a combination of normals and perspective. Dunno. That will all change anyway. :D
    Well I think you should keep it. Also, I would love to see you do a similar effect on white to make it look like this ship from the first Star Wars:
     

    Thadius Faran

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    Naboo Shipies. So smooth (Grabs Futuristic RPG) IMA BLOW DAT PIECE OF GLARE OUTTA THE SKY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
     
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    Well I think you should keep it. Also, I would love to see you do a similar effect on white to make it look like this ship from the first Star Wars:
    It's the fourth movie! :<

    I'm not sure what you mean. You can't imitate those reflections with textures, that would require a custom shader.
    I was planning to use the X-wing's color as white.
     
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    It's the fourth movie! :<

    I'm not sure what you mean. You can't imitate those reflections with textures, that would require a custom shader.
    I was planning to use the X-wing's color as white.
    Nah its in the first a lot, and because it was damaged while they were trying to break through the Trade Federation blockade, it is how R2-D2 became commended and why they met Anakin Skywalker on Tatooine. Plus the ship was retired after Queen Amidala's term was up.

    And I mean you should use the Ambient Occlusion Map on the white hull.
     

    Thadius Faran

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    Chronologically is best way to go thus it's episode 1