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- Dec 3, 2014
- Messages
- 135
- Reaction score
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This is a ship being built from the inside out. As a result it is a tad large and may well never see use just for that fact but I am still going to finish it and release it.
However, before anyone bothers to post comments please note. This is intended for roll play meaning the crew runs around inside the ship playing, not flying all over making a massive mess of lag. Second, it is not finished, details will go into it but it is no where near ready to worry about details, all I am building at this point is the empty rooms. So what is presented here is not the finished version. However after consideration I an considering doing this in two stages, one as a first release that will be basic which will be intended for groups who like the idea but want the ship to match their own group, they will be able to refit the ship to match the ships of their current campaign without having to rip out a lot of extras put in by me. After the basic model is built with all functions in place the later models will be detailed out to match up with various groups from star trek ie: Romulan style, Borg etc. However, that is the last part of the project. The projected plan is as follows.
Basic Ship Internal Structure.
Basic Ship Internal Roll Play Elements.
Basic Ship Outer Hull.
Basic Ship Internal Structure Expansion.
Basic Ship Internal Roll Play Element Expansions.
Basic Ship External Systems (internalized).
Basic Ship Systems install and balance.
Basic Ship Main Weapons Install, test, and Config.
Basic Ship Further Internal Structure Expansions.
<------------------------ Current State (switching back and forth)
Basic Ship Further Internal Roll Play Element Expansions.
Basic Ship External Weapons Additions.
Basic Ship Systems (Recheck and if re-balance needed)
Basic Ship Finial Rechecks (systems, weapons, roll play systems)
Basic Ship (tentative) Release*
Basic Ship Refits- (I have not decided on the theme but I am leaning toward an Assimilated version)
* (exterior is planned to still be in before state at this point, minimal external update to make it in line with ships of the star trek line but no outstanding detail before refitting starts.)
However, to be clear this ship is being built in a manner so that the finished ship is not the end product, but rather the start point, so that future variations can be built from a static start point rather than having to reconstruct 10million cubic meters of ship each time. To explain the over all size of this project, almost everything has been built in pairs, so if you see a 300m hangar there is another one just like it on the other side, as well as crew areas and brigs, labs, for this reason everything is being built in a basic form so that an overall style can be worked into the ship as a whole and rather than possibly starting with a style that simply will not pass with the function of another section of the ship, using a basic style to start which can later be expanded or replaced entirely without massive refits seems to be the best course until the style and extras are the only thing left to add.
This method may seem a bit odd to most, however considering the size of the project (projected >12mil mass) and the number of people working on it (1), mistakes and delays for style refits would cause unacceptable delays. A finished basic model built to be refitted from the start will make a very wide variety of future versions not only possible but easily manageable, and quickly produced.
All that being said People may have an interest of the ships current technical status:
Mass: 976735.9
Length: 1013m Height: 208m Width: 805m
Power: 1015623122.2 Regen: 50770725.0 e/sec
Thrust: 602630.7 PowerCons: 800524.0
Shields: 20192698.0 Shield Regen: 2073401.0 s/sec
Main Gun: Cbe
DPS: 616230 DPP: 3695885.2 Range: 14.9km Reload: 3998.9ms
Main Chain Cannons: 2x Ccpt
DPS: 616240.0 DPP: 46218.0 Range: 5km Reload: 100ms
Main Cutter Beam: Bce
DPS: 2747.7 DPT: 13738.3 Range: 2.5km Cooldown: 0.5 sec BurstTime: 1.0 sec
Main Shrapnel Missiles: Mce
98 Groups
DPM: 6345.0 Radius: 16 Speed: 297 Reload: 3000ms
Main Sniper Missiles: Mbe
12 Groups
DPM: 765450.0 Radius: 22 Speed: 891 Reload: 45000ms
Upper Swarm Missiles: Mme
268 Groups (x20 missiles)
DPM: 1001.2 Radius: 14 Speed: 148.8 reload: 15000ms
Lower Swarm Missiles: Mme
294 Groups (x20 missiles)
DPM: 641.2 Radius: 14 Speed: 148.5 reload: 15000ms
At current the ship is able to move at full thrust and fire any weapon with no power drain. This is changed when jamming is added but not to an unmanageable level, Though the ship is quite visible from a sector away with 5km sectors, and very hard to miss so the jamming is just an option that really makes no sense, but it is there all the same.
partial bridge section not complete because the weapons computers will be going into the stations along with their support computers.
Astrometrics lab all just for show unless i get some ideas.
brig area x2 204 cap each retractable walkways controlled from the tower.
brig with walkways out
brig entrance with laser wall, have to have a laser wall.
and it works
central kiosk, not really a cafeteria, no cafeteria because the rooms have replicators.... work with me here there are 910 crew quarters.
crew quarters cross section hulled out by the 16x bug so i took the opportunity to make a shot, you can also see some of the turbo lift tubes which actually work too... now that i fixed them again.
crew quarters include half bath, storage, desk, bed... and replicator... really have to imagine it.
here is the control room for the turbo tubes though it is not decorated it is functional and runs all 10 tubes.
so that is ten of the pics more in a moment or two... unless i hit my limit.
However, before anyone bothers to post comments please note. This is intended for roll play meaning the crew runs around inside the ship playing, not flying all over making a massive mess of lag. Second, it is not finished, details will go into it but it is no where near ready to worry about details, all I am building at this point is the empty rooms. So what is presented here is not the finished version. However after consideration I an considering doing this in two stages, one as a first release that will be basic which will be intended for groups who like the idea but want the ship to match their own group, they will be able to refit the ship to match the ships of their current campaign without having to rip out a lot of extras put in by me. After the basic model is built with all functions in place the later models will be detailed out to match up with various groups from star trek ie: Romulan style, Borg etc. However, that is the last part of the project. The projected plan is as follows.
Basic Ship Internal Structure.
Basic Ship Internal Roll Play Elements.
Basic Ship Outer Hull.
Basic Ship Internal Structure Expansion.
Basic Ship Internal Roll Play Element Expansions.
Basic Ship External Systems (internalized).
Basic Ship Systems install and balance.
Basic Ship Main Weapons Install, test, and Config.
Basic Ship Further Internal Structure Expansions.
<------------------------ Current State (switching back and forth)
Basic Ship Further Internal Roll Play Element Expansions.
Basic Ship External Weapons Additions.
Basic Ship Systems (Recheck and if re-balance needed)
Basic Ship Finial Rechecks (systems, weapons, roll play systems)
Basic Ship (tentative) Release*
Basic Ship Refits- (I have not decided on the theme but I am leaning toward an Assimilated version)
* (exterior is planned to still be in before state at this point, minimal external update to make it in line with ships of the star trek line but no outstanding detail before refitting starts.)
However, to be clear this ship is being built in a manner so that the finished ship is not the end product, but rather the start point, so that future variations can be built from a static start point rather than having to reconstruct 10million cubic meters of ship each time. To explain the over all size of this project, almost everything has been built in pairs, so if you see a 300m hangar there is another one just like it on the other side, as well as crew areas and brigs, labs, for this reason everything is being built in a basic form so that an overall style can be worked into the ship as a whole and rather than possibly starting with a style that simply will not pass with the function of another section of the ship, using a basic style to start which can later be expanded or replaced entirely without massive refits seems to be the best course until the style and extras are the only thing left to add.
This method may seem a bit odd to most, however considering the size of the project (projected >12mil mass) and the number of people working on it (1), mistakes and delays for style refits would cause unacceptable delays. A finished basic model built to be refitted from the start will make a very wide variety of future versions not only possible but easily manageable, and quickly produced.
All that being said People may have an interest of the ships current technical status:
Mass: 976735.9
Length: 1013m Height: 208m Width: 805m
Power: 1015623122.2 Regen: 50770725.0 e/sec
Thrust: 602630.7 PowerCons: 800524.0
Shields: 20192698.0 Shield Regen: 2073401.0 s/sec
Main Gun: Cbe
DPS: 616230 DPP: 3695885.2 Range: 14.9km Reload: 3998.9ms
Main Chain Cannons: 2x Ccpt
DPS: 616240.0 DPP: 46218.0 Range: 5km Reload: 100ms
Main Cutter Beam: Bce
DPS: 2747.7 DPT: 13738.3 Range: 2.5km Cooldown: 0.5 sec BurstTime: 1.0 sec
Main Shrapnel Missiles: Mce
98 Groups
DPM: 6345.0 Radius: 16 Speed: 297 Reload: 3000ms
Main Sniper Missiles: Mbe
12 Groups
DPM: 765450.0 Radius: 22 Speed: 891 Reload: 45000ms
Upper Swarm Missiles: Mme
268 Groups (x20 missiles)
DPM: 1001.2 Radius: 14 Speed: 148.8 reload: 15000ms
Lower Swarm Missiles: Mme
294 Groups (x20 missiles)
DPM: 641.2 Radius: 14 Speed: 148.5 reload: 15000ms
At current the ship is able to move at full thrust and fire any weapon with no power drain. This is changed when jamming is added but not to an unmanageable level, Though the ship is quite visible from a sector away with 5km sectors, and very hard to miss so the jamming is just an option that really makes no sense, but it is there all the same.
partial bridge section not complete because the weapons computers will be going into the stations along with their support computers.
Astrometrics lab all just for show unless i get some ideas.
brig area x2 204 cap each retractable walkways controlled from the tower.
brig with walkways out
brig entrance with laser wall, have to have a laser wall.
and it works
central kiosk, not really a cafeteria, no cafeteria because the rooms have replicators.... work with me here there are 910 crew quarters.
crew quarters cross section hulled out by the 16x bug so i took the opportunity to make a shot, you can also see some of the turbo lift tubes which actually work too... now that i fixed them again.
crew quarters include half bath, storage, desk, bed... and replicator... really have to imagine it.
here is the control room for the turbo tubes though it is not decorated it is functional and runs all 10 tubes.
so that is ten of the pics more in a moment or two... unless i hit my limit.
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