- Joined
- Apr 14, 2018
- Messages
- 49
- Reaction score
- 57
Problems :
split salvage asteroids and mine planet :
Give Some negative points to huge ship in contact with planets can avoid size comparison by been close and force to use shuttle to settle :
- there is no really utility to make a station on planets as there is more constraints than interesting aspects.
- huge ships docked or close to planets make them ridiculous.
- On highly frequented server, there is only magma core of planets on thousands of systems arounds.
I was convinced that was not PC (or server) performance who was actually the limit of salvage rate and I succeed to salvage big asteroids in dozen of seconds on my light config (4go ram, intel HD, duo 3,2 Ghz), the i touch and see the performance limitation, and I'am actually little affraid to talk a bout the technic for High pc config.
That is the starting point to find ideas to balance all of that.
split salvage asteroids and mine planet :
- atmosphere disable Salavage beams as a shield, so you can't salvage a planet. It's only an asteroid tool.
- Mine on planet take time but is reward and don't empty all blocks. (so you can't come take all blocks and leave in 1 min) :
- You can build mine to harvest ressources plates, but it's an timed process : so you build a mine, a cargo on it and leave it time to get ore and shards.
Then you have to protect your planets to not be stripped. - To give a mine aspect such settings could be applied :
- Actual salvage module could be used on planets as a zone effect thats drain ressources on X blocks around salvage module.
- Number of blocks of salvage module group above "sea level" determine the rate of ressource drain. 0 blocks above sea level make 0 drain by seconds.
- the actual integrity base calcul make the multiplier of "drain damage" of each block
- Use weapons as secondary modify drain area, damages and rate.
- Actual salvage module could be used on planets as a zone effect thats drain ressources on X blocks around salvage module.
- To prevent planet stripping : earth is heavy and no value item and/or better mass is exponential in inventory.
- You can build mine to harvest ressources plates, but it's an timed process : so you build a mine, a cargo on it and leave it time to get ore and shards.
- earth (or ground) thickness on planets make a multiplier of armor
- destructed blocks replace adjacent block by christalized version of block ( as weapons make fusion )
these blocks are heavily HP and AHP (on planets only). they take many time to be harvested (ho, writing this line, that's make me think about obsidian in others game).
Could force to engage ennemy by feet !
Give Some negative points to huge ship in contact with planets can avoid size comparison by been close and force to use shuttle to settle :
- add 2 bubble zone around planets : one little about 100 blocks of planet surface, one big radius (2x planet radius).
If a part of ship touch the little bubble, all blocks of ship who are out of the biggest bubble take damage over time.