Spawned blueprint station weirdness halp?

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    The Issue is not with the blueprint itself, after I spawn it in I get massive lag attack that's not normal The only thing I can think of is there were overlapping entities when I docked some ships to the station.. I would like to get over there to un-dock them but I cant before my computer gives up on the game. Another problem Is I don't have blueprints of the ships docked so I cant just delete them e.e as you see I'm in quite the pickle.

    I would like to add the station was built on this computer and oddly enough had no problems simulating on this machine even after I docked the overlapping entities until I had changed universes.
     
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    Possible idea...
    Target the station and /destroy_entity. This should delete the station and leave the previously docked entities floating in space. Visit each of those and save their blueprints. Then go spawn the station again in a different sector and delete its docked ships (target each one and /destroy_entity_dock).
     
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    Well this seems to have fixed the game from freezing up but now I get a socket exception after a while of being logged in