That's air combat, it's literally planetside and not in a zero-G environment. Play a game like Space Rogue or Frontier: Elite II that adhere to space physics. That's how Star Made is as well.Not a all, a system like this one already exist on planetside 2 for example and is working VERY well, not only it is working well but dogfights on planetside are A LOT more fun because of this.
A ship moving to the sides like they do actually is just so weird and bad gameplay wise, it doesn't make sence to me.
Proof in video:
Because NASA ships aren't made for combat. I guess because NASA ships don't have canons means we don't need them either. Oh wait—Then why NASA spaceships can't go backwards neither strafe?
Yes it is. Rolling to strafe is adding an otherwise superfluous action to do something we can already do by just pressing a single key. Go play an actual space sim if you think flying with our current system is hard and needs to be made easier.Also strafing is not needed at all, do you read what I write or not?
I'll quote it for you since reading is hard these days:
You realize you can strafe in Elite: Dangerous right? See my video, 2:00. Also, I'm not incapable of reading, but you must be blind from all the salt in your eyes because he goes backwards when he's docking at the terminal.Let's look at Elite: Dangerous a SPACE ship centered game:
Oh look, no strafing, no going backwards!
Because they can, Just not with the same intensity they can thrust forward. The shuttles wern't even space ships, they were orbiters. NASA doesn't have vessels capable of deep space travel with any significant maneuverability. We have one probe, one of our oldest ones, just barely past the edge of our solar system.Then why NASA spaceships can't go backwards neither strafe?
Ahem, and those setting changes would be? You allready started spoiling, might as well finish itOP might be interested in latest dev build :^)
tip: check out the server.cfg for new settings
Yeah, give up the goods Comr4de before weOf mass, of thrust? You know, there is a special place in hell for semi spoiling people xD
Well, the trick is, the Lunar Module (And our orbiters, and pretty much everything we've sent into space with the intention of being able to go anywhere with precision) have RCS thrusters, but they aren't very powerful and are basically just for minor adjustments to your course. If you really wanted to go somewhere fast, you'd turn the ship, fire the main thrusters in the back, and hang on for dear life.Define NASA spaceships, if you are talking about The space Shuttle read this: http://en.wikipedia.org/wiki/Orbital_Maneuvering_System ¿Understand what that means?
If you are talking about Lunar modules of Apolo program read this:
"Reaction Control System
Four clusters of four reaction control system (RCS) thrusters were installed around the upper section of the SM every 90°. The sixteen-thruster arrangement provided rotation and translation control in all three spacecraft axes. Each R-4D thruster generated 100 pounds-force (440 N) of thrust, and used mono-methyl hydrazine (MMH) as fuel and nitrogen tetroxide (NTO) as oxidizer. Each quad assembly measured 8 feet (2.4 m) by 3 feet (0.91 m) and had its own fuel tank, oxidizer tank, helium pressurant tank, and associated valves and regulators.
The Lunar Module used a similar four-quad arrangement of the identical thruster engines for its RCS."
http://en.wikipedia.org/wiki/Apollo_Command/Service_Module
Now videos for peps that don´t want to read:
Here a soyuz moving on 3 axes to dock at the I.S.S.
Atlanti´s pilot having fun.