NeonSturm
StormMaker
I really like how Robocraft (a free-to-play steam game with blocks) did not only balance but also fire aiming.
In robocraft each weapon requires about 25-35 CPU, mostly independent of the tech level, while armor blocks require 1 CPU.
> But the Robo-Rating for 160% efficiency (of a higher tier) is 3x as much - the rating defines the Tier.
> > There you basically aim for an _almost_ full CPU very close at the gap to the next tier (which defines how strong your enemies will be).
Having 9x9x9 blocks enables us to have tech levels as-well.
It enables us to have hollow blocks which we can fill with nice stuff like power-strips or logic >> I really like this thread
In robocraft each weapon requires about 25-35 CPU, mostly independent of the tech level, while armor blocks require 1 CPU.
> But the Robo-Rating for 160% efficiency (of a higher tier) is 3x as much - the rating defines the Tier.
> > There you basically aim for an _almost_ full CPU very close at the gap to the next tier (which defines how strong your enemies will be).
Having 9x9x9 blocks enables us to have tech levels as-well.
It enables us to have hollow blocks which we can fill with nice stuff like power-strips or logic >> I really like this thread
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