space engineers blocks (now with gattling guns :D)

    Snk

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    Look at the ship crew link in my signature. That is literally the number one thing needed for ship crews.
    [DOUBLEPOST=1420177166,1420176924][/DOUBLEPOST]By the way, what is this thread supposed to be about?
    No, not at all. What we need is a way for crews to be useful first.
     

    Valiant70

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    No, not at all. What we need is a way for crews to be useful first.
    Gunners, a pilot, the captain... There are advantages to having an extra person or two onboard already. I know because I have worked with another person (who functioned as my gunner while I handled helm and secondary weapons). The main advantage is the fun of working as a team, which is use enough in a game.

    That's not my point though. For ship crews to REALLY work where everyone lives onboard the ship, you need to be able to move the ship when not all crew members are online. If you do that now, you leave the offline crew behind and they log back in to empty space.
     
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    So, I dont play SE, but Im not really seeing the point of this. Do you just want extra large sized blocks? For what purpose?
    well it was originally because I wanted to show that you don't need to make bigger blocks to give a bigger sense of scale. when watching the mushroomfleet livestream Vanhelzing mentioned someone suggesting bigger blocks and how stupid it was. so here you can actually simply build with bigger blocks easily.

    for example, with these I built a ship of 10 000 mass that looked a lot smaller than it actually was in 5 minutes.

    And also, why I chose specifically space engineers was simply because I thought it was cool how you could kind of have another game that boasts how they have so many polygons in starmade at a similar level of detail (bigger blocks, i.e. the copy paste templates have more detail than just regular blocks)
     
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    Lecic

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    well it was originally because I wanted to show that you don't need to make bigger blocks to give a bigger sense of scale. when watching the mushroomfleet livestream Vanhelzing mentioned someone suggesting bigger blocks and how stupid it was. so here you can actually simply build with bigger blocks easily.

    for example, with these I built a ship of 10 000 mass that looked a lot smaller than it actually was in 5 minutes.

    And also, why I chose specifically space engineers was simply because I thought it was cool how you could kind of have another game that boasts how they have so many polygons in starmade at a similar level of detail.
    I think he was talking about a suggestion to make blocks themselves bigger. Having larger blocks requires you to make something much larger for the same level of detail.
     
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    New blocks I have made:
    - Power reactor
    - Thruster
    - Glass wedge
    - Door (with logic!)
    - Interior Light

    Made a ship! :D
    12k mass


    Door block! It is also made so that it can be opened both ways just like it is in space engineers with the activation modules, not and or gates.


    Power reactors! Each gives about 7k energy per second.


    And some interior lights to lighten the place up.
     
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    These doors look like they are easier to get in and out of than the Space Engineers doors. :p
     
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    Power reactors! Each gives about 7k energy per second.
    Say, what are the dimentions for the insides of the power reactors? (Like, what space XYZ do you have?) I could possibly make them somewhat more efficient.
     
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    Say, what are the dimentions for the insides of the power reactors? (Like, what space XYZ do you have?) I could possibly make them somewhat more efficient.
    9 x 9 x 9
    download is in the original post
    keep in mind they do also provide the ship with 50 000 power capacity per reactor
     

    NeonSturm

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    I like to see that...
    Anybody else want 1/2m blocks? Just pretend your astronaut is 1m high due to some Evolution related to Jefferies-Tubes :)
    Would also add a lot more detail to ships
    I would like a higher view-port^^


    EDIT: If you use 9x9x9 blocks, how compares the performance vs SE?
     
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    I like to see that...
    Anybody else want 1/2m blocks? Just pretend your astronaut is 1m high due to some Evolution related to Jefferies-Tubes :)
    Would also add a lot more detail to ships
    I would like a higher view-port^^


    EDIT: If you use 9x9x9 blocks, how compares the performance vs SE?
    haven't tested, but the fps i had was 200 ish vs the usual 250 ish when having that ship loaded, so i'll guess its similar
     

    Thalanor

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    Hm, there are some problems with that technique::

    - 100 power capacitors in one group give more total power than two groups of 50
    - With the same reasoning you are limited to small reactor cubes (if you do not have lines connecting across block boundaries, e.g. sticking out). Even when only using small modular reactors, you can get more than 9k e/sec out of a 5x5x5 space, so there is some room for tuning
    - You need different versions of interior filling/ exterior blocks, e.g. pure system block 9x9x9 cubes without hull for the interior filling (or do you already have them?) and specialized hallway/connection/room blocks for the actually walkable interior, or you end up with alot of surplus mass and hull cost.

    To make your reactor modules very efficient, make sure that when placed next to each other the boxdims amplify so that you get more than twice the power for two generators next to each other. Let both the power regen and the capacitor groups touch (capacitors all in one group as usual), and you win alot of extra numbers :)
     
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    Hm, there are some problems with that technique::

    - 100 power capacitors in one group give more total power than two groups of 50
    - With the same reasoning you are limited to small reactor cubes (if you do not have lines connecting across block boundaries, e.g. sticking out). Even when only using small modular reactors, you can get more than 9k e/sec out of a 5x5x5 space, so there is some room for tuning
    - You need different versions of interior filling/ exterior blocks, e.g. pure system block 9x9x9 cubes without hull for the interior filling (or do you already have them?) and specialized hallway/connection/room blocks for the actually walkable interior, or you end up with alot of surplus mass and hull cost.

    To make your reactor modules very efficient, make sure that when placed next to each other the boxdims amplify so that you get more than twice the power for two generators next to each other. Let both the power regen and the capacitor groups touch (capacitors all in one group as usual), and you win alot of extra numbers :)
    problem is the design. there would have to be multiple specific blocks all with very specific shapes and designs, and all of them would have to interlock. i dont think anyone wants to spend time on that....
     

    jayman38

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    To make your reactor modules very efficient, make sure that when placed next to each other the boxdims amplify so that you get more than twice the power for two generators next to each other. Let both the power regen and the capacitor groups touch (capacitors all in one group as usual), and you win alot of extra numbers :)
    Keep in mind that he is not only trying to adhere to the function of SE blocks, but also the appearance.

    I looked up SE block pics after this thread opened, and I'm very impressed with the dedication to making it as similar as possible.
     
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    Keep in mind that he is not only trying to adhere to the function of SE blocks, but also the appearance.

    I looked up SE block pics after this thread opened, and I'm very impressed with the dedication to making it as similar as possible.
    thanks man ;)
    [DOUBLEPOST=1420729866,1420729651][/DOUBLEPOST]Check out the gattling guns! They even work. The weapons should be linked to a single computer set up on a random machine gun (so they all fire at once).

     

    Snk

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    I really wish it was possible to just connect blocks that aren't ships to other ships, so we could have interchangeable weapons.
     
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    Thalanor

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    Them gatlings, I approve.
    I wish so hard you could place activation blocks in the hotbar, to do actual logic gatlings with delay between the individual barrels, it would look so awesome.
     
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    Them gatlings, I approve.
    I wish so hard you could place activation blocks in the hotbar, to do actual logic gatlings with delay between the individual barrels, it would look so awesome.
    You can do that with an internal clock if you don't mind popping into build mode and activating it.
     

    Thalanor

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    This only aims forward, so you would have to manually lead the target with your ship's orientation rather than with your mouse. It can still work if you put the gatlings on "permafiring" mode with an on/off switch.

    BTW, using rapidfire missiles you can have 6-barrel siege gatlings with 0.5s delay inbetween them (6x0.5=3s which is the reload time of rapidfire missiles).