Its cool and all to build huge ships, and with the beta builds easy access to resources, it no problem at all. I have enjoyed it so far, but now I am looking forward to more of a challenge. When the survival aspect is pushed a little harder, I have this suggestion to ship building:
SPACE DOCKS
SPACE DOCKS
Any ship with at least one dimension above 12 blocks, should be designed and build in a space dock
Space docks work are placed and expanded like docking modules. A single space dock creates a "dock" area of 15*15*15, and each space dock enhance expands the dock by 3 blocks... just as with docking modules.
If a ship core is spawned within the dock, it is automatically placed at the center of the dock.
Within the docking area, a player is able to DESIGN a ship, using any block in the game.
When the design is ready, the player must activate (R) the space dock block, and it will begin building the ship, one block at a time, at a rate of one block per second. The blocks needed must be supplied by a chest connected to the dock (use C and V, just as you would connect cannons and computers).
BLUEPRINTS should no longer be able to spawn in ships, only at the cost of credits. Instead, blueprints should be loaded into docks, and the ship build as described above.
Both ships and STATIONS should be able to have Space Docks, but only stations should be able to have space dock enhancers. In this way, a carrier might be able to rebuild fighters, or a destroyer able to rebuild torpedoes (for if/when custom build torpedoes are implemented).
Alternatively, enhanced should be allowed on ships, but then only increase the area by one block.
MORE blocks could be added:
The EFFECT, i hope for, is that there is true motivation for setting up a factory, to supply the player with the needed materials. Also, in a PvP environment (with protected bases), a destroyed enemy will have to wait for a new ship... the larger the ship, the longer the wait.
Space docks work are placed and expanded like docking modules. A single space dock creates a "dock" area of 15*15*15, and each space dock enhance expands the dock by 3 blocks... just as with docking modules.
If a ship core is spawned within the dock, it is automatically placed at the center of the dock.
Within the docking area, a player is able to DESIGN a ship, using any block in the game.
When the design is ready, the player must activate (R) the space dock block, and it will begin building the ship, one block at a time, at a rate of one block per second. The blocks needed must be supplied by a chest connected to the dock (use C and V, just as you would connect cannons and computers).
BLUEPRINTS should no longer be able to spawn in ships, only at the cost of credits. Instead, blueprints should be loaded into docks, and the ship build as described above.
Both ships and STATIONS should be able to have Space Docks, but only stations should be able to have space dock enhancers. In this way, a carrier might be able to rebuild fighters, or a destroyer able to rebuild torpedoes (for if/when custom build torpedoes are implemented).
Alternatively, enhanced should be allowed on ships, but then only increase the area by one block.
MORE blocks could be added:
- Space Dock Booster: Increase the rate of construction by one block per second.
- Ship Merchant: Other players can purchase ships from the dock. The owning player can have up to five blueprint loaded in the merchant, and set any price for each blueprint. A purchase will only be possible if the right blocks are available.
- Guild Trader: Blocks needed for the ship will be purchased from any guild trade station in the same sector. Only if the chest cannot supply the blocks, will this be used.
The EFFECT, i hope for, is that there is true motivation for setting up a factory, to supply the player with the needed materials. Also, in a PvP environment (with protected bases), a destroyed enemy will have to wait for a new ship... the larger the ship, the longer the wait.