I like the ideas of highways. But if players were allowed to created the entry/exit points themselves, then those whiways would become incredibly numerous, especially around starting shops.
But my main worry is that, like many derelict stations or ghost ship hulls drifting about, those \"Gates\" would start standing idle once those who built them and used them would either move somewhere else, or stop playing. While salvage is always a viable solution, \"hyperspace travel\" like so brings forth a real interesting and (metaphysicly) real issue: Hyperspeed doesn\'t mean instanteneous, but really fast. What happens though, if while you\'re merily hurling through hyperspace, the other end of the highway is cut. Welp. What then. Do you suddenly stop, stranded Science knows where? Dat G Force, man. Nnn.
Do you keep momentum and just like, collide with whatever was gonna eventually going to be in your way? (Because to avoid this with fast travel in the first place, you\' be \"phased out\" from materiality to avoid collisions). BANG. But hey, no collision damage so I guess you\'re good. Might have some interesting bouncing consequences though.
So, I think that those\"Warp gate blocks\" should obligatory be linked in pairs in order to work, and be pretty reasonable expensive to avoid spamming of those, as well as encouraging players to more carefully think about setting such routes.
Of course, derelict gateways would bring a new aspect to game play, one which I\'d sure be part of: adventure! Where the hell does that old, forgotten gate leads? Nobody\'s used it in weeks.. nobody seems to really know either anymore. What could be on the other side? Nothing? An empty shop? An armada of pirates? A friendly faction base, perhaps? But what if it\'s not friendly.. What if it warps you too close to the sun? That\'d be hot. Really hot.
I also think there should be limitations, such as : the gate size should dictate the size of ships able to use it. That way,
Further along the way, assuming those could be faction-block\'d, comes something I pull from cowboy bebop (it\'s an anime, and many will turn away at the word, but here\'s the gits
In this blabla sci fi universe, ships travel through the solar system by a series of huighways stretched between hypergates (We\'ve seen that so far) However, the interesting element, which would also restrict highway abuse, is a toll. Depending on the ship\'s mass, cargo, crew, distance of travel, etc, a toll is issued at the exit gate. And why shouldn\'t that be? those gates were built, and need to be maintained (if attacked, etc). They\'re a convenient service. Members of the owning factions would of course use it for free, but the same way player-run shops were to be implemented at some point, this kind of economy would bring a new level of interaction between factions, and more reasons to be in a faction.
Anyways, those are just ramblings, once again I\'ve kinda got carried away. I like the idea of highways more than direct ship warping though, unless the power supply to warp a ship was ridiculously high.