So i've been playing around in starmade for a while now and just started getting to get the hang of things. but as i was playing i thought of some things that i wish i had to make my life just a little bit easier.
1. Catapult/Acceleration Rails. I'm sure you all know exactly what i mean here, the new rails are great and i love them but even with the rails at 200% speed it's nothing like the OOMPH you should expect when lining up along the runway. I'm sure there are some programming issues that prevent a feature like this from being reasonable but still. I figured maybe it could work like the activation zone. where it detects is an entity is present, and then increases that entities velocity which ever direction you've oriented the block.
2. the ability to activate BOBBY AI's via the wireless module (or some other logic). i know there's a console command but i thought of this after getting an idea for a drone carrier. Maybe something with the new rails. but my first thought was "if there are enemies nearby the BOBBY's wouldn't go out the hanger that i've designed my carrier around, and possibly end up twisted and mangled in the hanger shooting around friendly fire" Obviously i haven't tested this with rails for anything like that but still there are also a few times there i wish i could remotely turn off Turrets/drones from a control room or bridge. which leads me to my next point
3. Some way to realign Turrets with out having to enter them and press "C". To my knowledge there's no way around this (in neither a ship or station). but the new update video inspired me to want to make a retracting turret. but once i started thinking about it i realized there's no way to realign the turret (or multiple turrets) to ensure it would fit back in it's little hidey-hole (unless there's a hot key or something i've missed x.x). so retracting it would literally get it stuck every time. but i thought of a rather simple solution to this one (given if a Bobby be activated via remotely somehow). in short when you deactivate a BOBBY AI while it's in "turret mode" then it's last command before going to sleep should be the "align" command. as if a player hit that magic "C" button. this would leave the turret in it's default state to allow for things such as transformations, retracting turrets, or just fixing ur ship up/station a but after a couple pirates foolishly crossed ur path. frankly i really love the idea of a massive ship undergoing some sort of transformation, make it look harmless are first but when it's in trouble then the big guns come out, literally!
Again i know that some of these things are just minor annoyances that i would like to see get dealt with. but i am also aware of the technological challenges and that things like this are rather low on the "Starmade To-Do List". but regardless i thought i'd share my thoughts
Of course i'm still learning the ins and outs of this game. so if i'm mistaken and there is a way to do these things i haven't tried yet please let me know! (the realigning turrets in particular if you know a good trick)
1. Catapult/Acceleration Rails. I'm sure you all know exactly what i mean here, the new rails are great and i love them but even with the rails at 200% speed it's nothing like the OOMPH you should expect when lining up along the runway. I'm sure there are some programming issues that prevent a feature like this from being reasonable but still. I figured maybe it could work like the activation zone. where it detects is an entity is present, and then increases that entities velocity which ever direction you've oriented the block.
2. the ability to activate BOBBY AI's via the wireless module (or some other logic). i know there's a console command but i thought of this after getting an idea for a drone carrier. Maybe something with the new rails. but my first thought was "if there are enemies nearby the BOBBY's wouldn't go out the hanger that i've designed my carrier around, and possibly end up twisted and mangled in the hanger shooting around friendly fire" Obviously i haven't tested this with rails for anything like that but still there are also a few times there i wish i could remotely turn off Turrets/drones from a control room or bridge. which leads me to my next point
3. Some way to realign Turrets with out having to enter them and press "C". To my knowledge there's no way around this (in neither a ship or station). but the new update video inspired me to want to make a retracting turret. but once i started thinking about it i realized there's no way to realign the turret (or multiple turrets) to ensure it would fit back in it's little hidey-hole (unless there's a hot key or something i've missed x.x). so retracting it would literally get it stuck every time. but i thought of a rather simple solution to this one (given if a Bobby be activated via remotely somehow). in short when you deactivate a BOBBY AI while it's in "turret mode" then it's last command before going to sleep should be the "align" command. as if a player hit that magic "C" button. this would leave the turret in it's default state to allow for things such as transformations, retracting turrets, or just fixing ur ship up/station a but after a couple pirates foolishly crossed ur path. frankly i really love the idea of a massive ship undergoing some sort of transformation, make it look harmless are first but when it's in trouble then the big guns come out, literally!
Again i know that some of these things are just minor annoyances that i would like to see get dealt with. but i am also aware of the technological challenges and that things like this are rather low on the "Starmade To-Do List". but regardless i thought i'd share my thoughts
Of course i'm still learning the ins and outs of this game. so if i'm mistaken and there is a way to do these things i haven't tried yet please let me know! (the realigning turrets in particular if you know a good trick)