Yes, it's quite obvious you don't build for PvP, no offense. It's quite obvious ever since the updates usually roll out that they are not tested on a large enough scale and in combat situations, that most of the official testers don't indulge in PvP.
I have to disagree, just like the people before me, that there is only one method to make a ship work in PvP. There are several roles ships can take and they WORK. Sometimes surprisingly. Especially, although not exclusively, in fleet battles (strictly talking about piloted ships in this case, fleet AI is far from a state where a responsible PvP player would want to rely on it handling valuable assets)
During my time in the Odium Pact (I started with Eurocorp, moved to Vaygr briefly, then moved to CR before splitting off OP to form my own faction) I had my fair share of battles. We had differently constructed vessels for different roles. Fast, thinly armored agile and stealthy long-range guided missile boats, close range brawlers with high fire rate weapons and Ioned shielding, tanks with thick armor, defensive effects, stop effect turrets and power/shield drain systems to fly up close and personal and hold down the enemy while the others tear it apart - and I could go on. Some relied on speed and keeping a distance, some traded speed and alpha strikes for heavy defences, and some used quite unconventional weapons, hell, we even used drone swarms sometimes for decoy and anti-missile duty.
And it doesn't even stop there. I have seen docked armor, I have seen docked modular force field plates that even rotated to distribute damage and mitigate focus fire. I have seen EMP based main weapons that entirely screwed me over despite everyone thinking EMP was not worth putting on a ship. (Still salty about the Deimos,
Lecic )
So, if someone tells me there is little depth in performance shipbuilding in Starmade with the current systems, I have a hard time trying to restrain myself not to start calling names, because to me, that is a certificate that the person stating that, clearly hasn't spent enough time experimenting with different designs. If the game didn't have depth, the major PvP factions wouldn't require a whole R&D department to keep up.
And one more thing: No matter how hard you try, there will always be designs that work better than others. Taking, for example, the automotive industry: there were plenty of attempts to build 3 wheeled cars, but they never got popular. There were some designs using a Wankel engine instead of a conventional piston engine, but that's a small niche still. There are 16 piston engines used in supercars, but those are more rich boys' toys, than practical day-to-day vehicles. There are dozens of concepts that remain only a curiosity and never see practical use. It's just how it is. It's not a bad thing, it's the nature of the trade.