As far as I know, Schine dont want to implement a "true fuel" system, as that makes the game even more difficult to play/frustrating. Its hard enough when newbies try to start off, and then now they have to worry about fuel too?...I might be completely wrong, but isn't fuel something being considered?
If it is, solar panels would complement it nicely.
Ion Grids, Solar Chargers?I doubt we can call them solar panels as that seems so mundane... Im sure someone can create a better one
panels........ or maybe a "cooling system" which exponentially increases power efficiency.I'm saying yes, but only if they require more than one module to function, thus keeping over-powered warheads and drones trickier to build.
Ion Grids, Solar Chargers?
I just kicked realism. With my virtual leg. Next to my virtual ship. That can cross galaxies using generators that require NOTHING. No matter what you say, starmade's got some funky stuff with power. Maybe they absorb Quantum Radiation. Because reasons.I have to agree with jstenholt, this makes no sense. We have FTL, we're a little bit beyond realism.
If solar panels generate less power than reactors, they're useless - why build solar panels when you can just run reactor lines instead? More power with fewer strings attached. If solar panels generate more power than reactors, they're unrealistic - modern solar panels, for one, are incredibly inefficient, and even if you remove that restriction you're still not going to be able to reasonably justify solar panels that can out perform reactors of the same size. Maybe if you were inside a sun, but good luck with that.
Edit: With regards to realism in general, as cool as modern space technology is, a lot of people forget that almost everything we build is specialty hardware intended for a narrow range of uses and intended to be operated over years, or sometimes decades. Things like ion engines are cool, yes, but they're also intended to be used on incredibly tiny spacecraft and run at maximum throttle for months or years to make small course corrections. The ISS is something like 75% solar panel by surface area, and it's designed to use as little energy as possible. It's just not realistic to assume that this would work in starmade.
Good idea. Having a geometric point where the sun is. Other than making them station only. I assume it would only take power from the system you are in.I support this, but by the way there is absolutely no reason to use actual light calculations for this. You can just use physics - shoot a beam from the center of the solar panel module towards the sun. If it leaves your sector without hitting anything, you're good. (This allows for some strange things, like a solar panel with only one square exposed that works perfectly as long as you're directly aligned with the sun, but it doesn't matter too much IMO)
Who cares ?I have to agree with jstenholt, this makes no sense. We have FTL, we're a little bit beyond realism.
If solar panels generate less power than reactors, they're useless - why build solar panels when you can just run reactor lines instead? More power with fewer strings attached. If solar panels generate more power than reactors, they're unrealistic - modern solar panels, for one, are incredibly inefficient, and even if you remove that restriction you're still not going to be able to reasonably justify solar panels that can out perform reactors of the same size. Maybe if you were inside a sun, but good luck with that.
Edit: With regards to realism in general, as cool as modern space technology is, a lot of people forget that almost everything we build is specialty hardware intended for a narrow range of uses and intended to be operated over years, or sometimes decades. Things like ion engines are cool, yes, but they're also intended to be used on incredibly tiny spacecraft and run at maximum throttle for months or years to make small course corrections. The ISS is something like 75% solar panel by surface area, and it's designed to use as little energy as possible. It's just not realistic to assume that this would work in starmade.