- Aug 7, 2013
- Reaction score
Honestly these hostile reactions are bound to happen when you change core game mechanics. It was the same with various Robocraft Changes or Crossout Patch 0.8, for example. Once People are mad, anything you tell or try to do for them just makes them even more mad. It´s an unfortunate reaility.Power and weapons 2.0 felt like a testbed, not intentionally finished product that was meant to help fill out a final product, which power 3.0 feels more like. No more stupid spaghetti power, stabilizers work out better without distance restrictions (or very small ones), the anti-spaghetti mechanic didn't work out well, so its been config'd out. But that's how development rolls, and frankly what worried me more wasn't the updates with features and mechanics that don't work out in the end, which are to be expected, but the huge negative, hostile reaction people had to it. Everybody just throws a collective tantrum and ditches because they didn't like a dev update? Wtf? But that's what you expect from yogscast fans, they do have a very young, temperamental, hard-to-please demographic.
Well first of all, I am sorry. Secondly, yes, we should stop. Buuuuuut I also have thought a lot about stabilizers and their distance mechanics over the past few days, And come up with what could be substantial improvements over 2.0.Can we collectively agree to just drop the whole power 1.0 2.0 QF debate (at least for this thread)? It's clear people will never agree on it and frankly I'm getting tired of the constant arguing about it.
Don´t worry, I am not going to bother you here. I plan on making a separate forum post as a proposal towards devs and the modding/ general community. I am really just writing this to build some pressure on myself to stop me from procrastinating.