So much to freedom on this forum...

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    2) Make possible tractor beam function - pull/push without damage. energy drain, energy supply and astro modul with effect and as weapons
    Get 1 damage bean and block, then much, much more tractor beam blocks and the game will have no damage but tractor effect.

    3) Cloaking is now useless - make it turnable on/off
    Not sure what you mean by this, you can turn it on and off. Do you mean disabling the block for use on servers?
     
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    2) please specifi your solution for tractor beam
    Which block?
    You have 1 damage beam computer and only 1 block for the beam effect.

    But to make it all tracking you need to have more push/pull/stop beams, for example 1 push computer and 20 push blocks. Now connect the two computers together. Hope this helped!
     

    AndyP

    Customer Experience Manager
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    • Schine
    • Wired for Logic
    PLEASE ADD MORE TEXTURE MAPS!!!


    !!!Add t003, t004 and t005 or make it addable!!!


    We have own additional textures on our server and we cant use it now, because new official textures.
    I have seen servers using t003 and t004 files,
    I guess its possible to move your old t002 and 'change used textures' in the config files.


    Other suggestions:

    1) Add also previous weapon - detailed - settings (range, speed...).
    Previous weapons?
    There are ALL weapons in the config, you can even remove all links between them
    and redeploy the old system if you like.



    2) Make possible tractor beam function - pull/push without damage. - I solved it.
    Config option:
    Block behavior -> General -> Basic Values

    <GravEffectsIgnoreShields>true</GravEffectsIgnoreShields> <!-- if true, pull/push/stop effects ignore shield -->



    3) Cloaking is now useless - make it turnable on/off - permanent effect
    Yes power usage was adjusted,
    a full visible cloak should take much more than just jamming your radar signature.


    10) objects list in navigation sortable by distance
    Nice idea, but would require filters

    11) Addable more NPC faction (-3, -4, …) and setting ships for each other including trading guild
    Its currently not possible, but as far as I know some split in at least 'neutral' and 'enemy' ships was in discussion a while.


    12) Firing from multiple weapons simultaneously
    possible solution: addable logic block (activation) to weapon menu
    You can currently 'switch' activators from build mode, point at them and press R.
    So you could at least enable a clock for firing or so ^^°
    But sure, pulling an activator directly into the hotbar may be a cool feature.

    - Andy
     

    Lecic

    Convicted Lancake Abuser
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    Wasn't someone already making a list of unified suggestions with links to all the threads and stuff?
     

    MossyStone48

    Cmdr Deathmark
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    Upgrade??
    The game's not even done yet how can you upgrade it?

    Also avoid double posting. just edit your previous post if no one has responded.

    EDIT: Like this, just like this.
     
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    I don't get it. Did someone make him freak out and delete all his stuff?
     

    fire219

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    It appears ToyotaSupra is correct. Since this thread officially has no point, I'll close it now.
     
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