I am working on a StarMade Skin Editor in java and am very close to having it ready for some sort of testing. (well a few weeks to a month or so).
First lets talk about java and image editors and what we can do with those things today.
Today’s java is just as good as any other programming language for image editing tools. A java application today can have just as many features and options as any AAA image editor and can even include plugins to handle even more things.
We also will be working in java to allow us ease of ability to transform needed game related code into our application without needing to do a lot of conversions. Any skin editor for starmade written in java can easy become the foremost application for error checks 3d model preview and .smskin compiling. No we don’t want to stop there.
We want to bring other features to the table. We want the ability to have multi tabs for all 4 skin images for body and lighting image and helmet and its light image. All of these as the only tabs preset and prepared for skin editing. (there are plenty of standard editors out there we need something set just for our skin editing use.) We just don’t want our abilities to fall short from any other editors abilities.
We want all the standard image editing math. If you think your needed function has not been considered feel free to post a comment asking if that brush ability has been considered.
I am already well under way to put the frame work of the application together, and once that is done I will show more screenshots of what we have and what things will look like for us.
If you have any questions, ideas, or just want to show your support to this soon to be released project; feel free to post here, and I will get back to you. I also will post here updates to how close we are to any kind of testing phase. I will also edit this main post to reflect the progression of the project and any information I can offer to interested potential users.
Bobbybighoof, project leader
SMEdit, smedit.co
First lets talk about java and image editors and what we can do with those things today.
Today’s java is just as good as any other programming language for image editing tools. A java application today can have just as many features and options as any AAA image editor and can even include plugins to handle even more things.
We also will be working in java to allow us ease of ability to transform needed game related code into our application without needing to do a lot of conversions. Any skin editor for starmade written in java can easy become the foremost application for error checks 3d model preview and .smskin compiling. No we don’t want to stop there.
We want to bring other features to the table. We want the ability to have multi tabs for all 4 skin images for body and lighting image and helmet and its light image. All of these as the only tabs preset and prepared for skin editing. (there are plenty of standard editors out there we need something set just for our skin editing use.) We just don’t want our abilities to fall short from any other editors abilities.
We want all the standard image editing math. If you think your needed function has not been considered feel free to post a comment asking if that brush ability has been considered.
I am already well under way to put the frame work of the application together, and once that is done I will show more screenshots of what we have and what things will look like for us.
If you have any questions, ideas, or just want to show your support to this soon to be released project; feel free to post here, and I will get back to you. I also will post here updates to how close we are to any kind of testing phase. I will also edit this main post to reflect the progression of the project and any information I can offer to interested potential users.
Bobbybighoof, project leader
SMEdit, smedit.co
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