Slave cameras to Missile/Cannon/Beam/etc computers

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    Sep 13, 2013
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    • Legacy Citizen 6
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    Basically, the idea is to have specific camera slaved to specific weapons computers, allowing weapons arrays facing different directions to be feasible. This way you could say have a crew member in a rear facing array be able to look behind the ship, and target opponents behind. It would of course taken into account already in function game mechanics.
    I believe it is a very simple concept with very little explanation necessary.

    Example:
    Crew member enters missile computer for rear facing defense/offense system
    Weapons computer for said system has slaved to it a camera looking at the back of the ship.
    He can now lock onto targets behind. Simple.