Slabs used in planet generation

    Joined
    Aug 25, 2015
    Messages
    55
    Reaction score
    30
    So, now that we got slabs, my first idea... is to implement it into planet panel generation.
    Adding slabs to planets would really give them a lot more detail and make them easier to traverse. The "Stuff confirmed so far" post talks about optimized planets, and I think making slab-based planets would be easier than making them polygonal. This is also an idea that would probably be fairly easy to implement. [not that I know a thing about Java or how StarMade is coded]. This idea is fairly new, so if anyone has any improvements to make on it than please leave a post.
     

    Ithirahad

    Arana'Aethi
    Joined
    Nov 14, 2013
    Messages
    4,150
    Reaction score
    1,330
    • Purchased!
    • Top Forum Contributor
    • Legacy Citizen 8
    Easier, yes, but also still ugly. I'd much rather have Space Engineers planets lazily copy-pasted into this game, to be completely honest... This isn't Minecraft, and this game's ships don't have awkward jaggy edges, so why do the planets have to? (Yes, you could have the game engine tetra/hepta-ify the current planets but that would cost even more block IDs and would still look a bit awkward)
     

    serge1944

    Grand Admiral of The Infection Initiative
    Joined
    Mar 8, 2014
    Messages
    182
    Reaction score
    34
    • Community Content - Bronze 1
    • Purchased!
    • Legacy Citizen 7
    What I want Is all type of cubes in a planet for vehicles.