After a brief discussion in this thread, I wanted to suggest something that would simulate an animated door without requiring a rail-docked entity. It would be part of the host ship and still look like it was moving. I came to the realization that slabs, when sequentially increased and decreased in size, could look like a moving door.
I want to suggest slab-based animated doors. They will allow ships to have animated doors with less logic and fewer docked entities.
Basic 1x2 Astronaut door:
Normal 2x3 Astronaut door:
A 2x5 "saloon"-style door, suggesting a certain type of slab wedge door to go along with regular animated door blocks:
My idea is that this would be the door type that doesn't open with direct interaction; I view this door type as being logic-driven-only.
I would also like to see the door send a high-signal to anything it is connected to when it closes, and a low signal when it is open all the way (or vice versa; doesn't really matter to me.)
Since it could be logic-driven, it wouldn't be so useful on smaller craft, where regular plex doors, glass doors, and blast doors would still be the normal door type. However, this animated door type would be great on larger builds, where there can be hundreds of doors.
These doors could be useful for all kinds of interesting practical and decorative effects. Since they work with input logic signals and produce logic signals when open all the way, they could be linked up logically, allowing a door to be much wider than 2 blocks. (E.g. One column opens, triggering a second colum, which then opens. Once the second column is open all the way, it triggers a third column, and so on.)
These blocks should not rely on an animated texture, and the builder should be able to orient them in any direction.
I want to suggest slab-based animated doors. They will allow ships to have animated doors with less logic and fewer docked entities.
Basic 1x2 Astronaut door:
Normal 2x3 Astronaut door:
A 2x5 "saloon"-style door, suggesting a certain type of slab wedge door to go along with regular animated door blocks:
My idea is that this would be the door type that doesn't open with direct interaction; I view this door type as being logic-driven-only.
I would also like to see the door send a high-signal to anything it is connected to when it closes, and a low signal when it is open all the way (or vice versa; doesn't really matter to me.)
Since it could be logic-driven, it wouldn't be so useful on smaller craft, where regular plex doors, glass doors, and blast doors would still be the normal door type. However, this animated door type would be great on larger builds, where there can be hundreds of doors.
These doors could be useful for all kinds of interesting practical and decorative effects. Since they work with input logic signals and produce logic signals when open all the way, they could be linked up logically, allowing a door to be much wider than 2 blocks. (E.g. One column opens, triggering a second colum, which then opens. Once the second column is open all the way, it triggers a third column, and so on.)
These blocks should not rely on an animated texture, and the builder should be able to orient them in any direction.
Last edited: