- Joined
- Nov 8, 2015
- Messages
- 47
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- 18
because some people, like me, put power generation on the turrets so that if they get shot off, but survive mostly, they can still shoot at the enemy. That's why making them non-functional isn't the best idea.Why not make it so that an entity that has its rail connection disconnected from main ship becomes non functional (similar to overheating ship) that weapons don't work, no power generates or shields generates etc. However if manually removed from the ship they work normally (by undocking from core).
Get rid of the need of docked reactors. Which would be to change how power works. I once proposed that we raise the default power generation of a single reactor from 25 to something higher, and then reduce the structural design bonus. This way when you get to be a larger ship you dont need nearly as many reactors and thus removes your desire to have docked reactors. Thoughts?because some people, like me, put power generation on the turrets so that if they get shot off, but survive mostly, they can still shoot at the enemy. That's why making them non-functional isn't the best idea.
For everyone that feels like this is useless, I as pvper am very very aware of the fact that reactors undocking means it's time to get some drinks. I Know there is a simple solution out there that fixes the problem without deleting reactors. If we find it, I will make sure it will be noticed.
It doesn't. It sticks around until its timer hits 0 then vanishesa docked entity undocks when it overheats (then again.... i am guessing this part)
Don't really get why rail rotators would be omitted. You'd just be able to use logic to get around it anyway.Only rails will be included, not the turret axis or rotator.
Well, though this is a solution, I don't really support it. You see, I am a big fan of giving people that do more work a little bonus. Putting reactor blocks in a pattern, making generators. It's like advanced technology, people found a way to get more efficient power than others (this is a thing I also miss for logic, besides the little jumpdrive overclock incident, they are almost useless for combat related stuff). By just removing generators this will happen: 50% of the PvP'ers are mad because they needed that advantage and have to refit. 50% is kinda happy because there is less lag in battles. Now I rather go for 100% or anything more than half the people. That's why we are brainstorming this, to find a mix that many people agree with.Get rid of the need of docked reactors. Which would be to change how power works. I once proposed that we raise the default power generation of a single reactor from 25 to something higher, and then reduce the structural design bonus. This way when you get to be a larger ship you dont need nearly as many reactors and thus removes your desire to have docked reactors. Thoughts?
I am 100% sure they undock when the rail block is destroyed. They float around yea. Generators are more likely to be shot from their rail than to overheat, my mistake.It doesn't. It sticks around until its timer hits 0 then vanishes
Don't really get why rail rotators would be omitted. You'd just be able to use logic to get around it anyway.
The reason it causes lag in the first place is collision detection, what you proposed would still cause the same amount of lag. This is not a viable solutionIf the undocked entity is kept "docked" I think it should only happen if it's causing lag, for example if it produces X collisions whitin a second.
What if changing the "if produces X collisions within a second" for "if produces X collision checks within a second"? If X is avobe a threshold then re-dock the entity where it was.The reason it causes lag in the first place is collision detection, what you proposed would still cause the same amount of lag. This is not a viable solution
Yea but the collisions lag the server slowing down the whole process, that's basically how the system works now but instead it moves the ship.What if changing the "if produces X collisions within a second" for "if produces X collision checks within a second"? If X is avobe a threshold then re-dock the entity where it was.
How about my original suggestion! That would work best.What about disabling clipping on an object for (x) seconds after being undocked:? Might be a bit weird to see reactors floating through your ship but its better than nothing.
I agree whith your orgional post, hower it would need to be developed further and need some further discussion.How about my original suggestion! That would work best.
I agree with Oromoscus. His ego must be so huge it is affecting me too.How about my original suggestion! That would work best.
Turret's can fall off, they don't cause much/any lag.I agree with Oromoscus. His ego must be so huge it is affecting me too.
I read the other posts and the OP seems like quite viable.
-Continue to let turrets be targeted.
-Allow the docked reactors etc to be 'disabled' but retain their position as dead weight.
To give the player control over how the docker will respond to destruction (as well as SOPs) I suggest:
Make an interface like the faction module to change docker settings. This would be an opportunity to tell a docked entity to ignore global commands from the Flight menu. After all, if you have a carrier you may not want to eject all your turrets when you launch your fighters.
The fix doesn't need to distinguish a docked power source nor does stuff float in space after the rail docker is destroyed. Such an easy fix while other things get worked. The community agrees with suggestion and your throwing it away.I think the underlining issue here is that power systems greatly favor smaller more efficient designs. It is more likely that we will redesigns how power systems work than put in place this sort of fix. How does the game distinguish a docked entity as a power reactor source? At what point do docked entities no longer fall off and drift into space? Plenty of other systems operate fairly well without the need to supply docked versions of themselves. I don't see why that should be the meta of PVP just so you can stand a chance. It's a bit unfair to an uninformed player and to everyone's pc's when the collisions hit.