- Joined
- Nov 8, 2015
- Messages
- 47
- Reaction score
- 18
So we all know how much lag is created when reactors undock during a fight via destruction. This is currently a massive issue for servers, clients, and pvp itself. However hardly anyone has addressed the problem other than "make reactors go away! >".
The solution is simply to leave the docked reactors DOCKED, even after the rail docker is destroyed. These entities will still overheat while docked and will lose all shield value. Only rails will be included, not the turret axis or rotator. Reasoning behind this is that small ships can shoot off turrets giving an advantage. This tactic should still viable when this fix hits.
I think this is a very simple and realistic option to solve this problem that plagues PvP. Please tell me what you think.
The solution is simply to leave the docked reactors DOCKED, even after the rail docker is destroyed. These entities will still overheat while docked and will lose all shield value. Only rails will be included, not the turret axis or rotator. Reasoning behind this is that small ships can shoot off turrets giving an advantage. This tactic should still viable when this fix hits.
I think this is a very simple and realistic option to solve this problem that plagues PvP. Please tell me what you think.
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