I will just start out with a simple list:
- Weapon impacts give jolt
- This is already implemented. Add a small push by default to all weapons upon impact that scales according to weapon damage. This would add to the game's realism and make large weapons a bit more fun.
- As suggested by jayman38, add a setting that changes whether a weapons system would shake the firing ship to give that "extra oompth feel"
- Water is nonphysical by default and has a "slowdown effect"
- What I am asking for here is the physical setting for the game settings of water to be changed from true to false.
- The second thing I would like to suggest is the implementation of a 50% slowdown effect to all entities in a water block.
- Glow radius scales upwards with more blocks in group
- This would make giant lights more realistic
- So if I have a giant engine port with an insane ice crystal array, it casts a nice beam across the ship for longer than 5-6 blocks
- Weapon projectile sprite size scales as damage increases
- I know this has already been said, but it IS VERY IMPORTANT TO BE ABLE TO HAVE GIANT LASERS AND MISSILES IF YOU HAVE A GIANT CANNON.
- sry about that
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