There has been some talk of shipyards. This is how I think it should be implemented.
Make them similar to jump gates in that the area must be contained within an area. The blueprint being loaded must fit within the dry dock area. There can’t be anything obstructing the build area. The whole setup needs 2 blocks, a ship builder computer and dry dock modules. You may also add optional crane modules that will increases building speed but an exponential energy cost.
The computer must be facing the dry dock area (screen in back, like all other computers), linked the dry dock modules and container/factory/shops for building materials. The dry dock modules are used to define an area and slightly decrease total energy costs, doesn't matter how they’re shaped as long as they define an area. At minimum you can have two poles diagonal of each other but, will be very energy inefficient. One thing to note is that dry dock modules can be shared between up to three computers; this is so that smaller dry docks can be placed within larger ones. Ships being built, face away from the computer and are considered docked until blueprint completion, it can’t be undocked till then.
Last thing to note, is that the ship builder will ‘build’ every space within the dry dock area, including empty ones. Even with upgrades it’ll take a LOOOOONNNG time to build a fighter in a titan dry dock. You want to use a dry dock large enough for the ship but not too large to waste time.
To give an idea| energy_cost = {build_computer + 2^(total_build_cranes)} - (total_dry_dock_modules X .01)%
This is a brainstorming thread, if you have your own ideas for shipyards, please post
Make them similar to jump gates in that the area must be contained within an area. The blueprint being loaded must fit within the dry dock area. There can’t be anything obstructing the build area. The whole setup needs 2 blocks, a ship builder computer and dry dock modules. You may also add optional crane modules that will increases building speed but an exponential energy cost.
The computer must be facing the dry dock area (screen in back, like all other computers), linked the dry dock modules and container/factory/shops for building materials. The dry dock modules are used to define an area and slightly decrease total energy costs, doesn't matter how they’re shaped as long as they define an area. At minimum you can have two poles diagonal of each other but, will be very energy inefficient. One thing to note is that dry dock modules can be shared between up to three computers; this is so that smaller dry docks can be placed within larger ones. Ships being built, face away from the computer and are considered docked until blueprint completion, it can’t be undocked till then.
Last thing to note, is that the ship builder will ‘build’ every space within the dry dock area, including empty ones. Even with upgrades it’ll take a LOOOOONNNG time to build a fighter in a titan dry dock. You want to use a dry dock large enough for the ship but not too large to waste time.
To give an idea| energy_cost = {build_computer + 2^(total_build_cranes)} - (total_dry_dock_modules X .01)%
This is a brainstorming thread, if you have your own ideas for shipyards, please post