Ok, so imagine you either don't have enough money, or want a more RP style ship-building process.
You make a large station, with yard-arm modules (for the construction process, the more there are the quicker construction is) several endpoint modules (to define the boundaries of the ship yard, some ships need a larger yard then others) a ship-builder module (the controller block of the frame, linking to a chest it can take items from to use in the construction process, as well as linking to the yard-arms and the endpoint modules else they will not function, you open the the ship-builder and select the name of a blueprint either on the server catalog or in your personal catalog, this is the ship that shall be built)
The idea with the 'I can't buy this D:' thing is that you can input the blueprint, then go minning over several hours, bringing back more resources, slowly building up the ship till fully, or operationaly complete!
This will also give you something to do with all those resources you get from raiding pirate stations, other then selling them :D
You make a large station, with yard-arm modules (for the construction process, the more there are the quicker construction is) several endpoint modules (to define the boundaries of the ship yard, some ships need a larger yard then others) a ship-builder module (the controller block of the frame, linking to a chest it can take items from to use in the construction process, as well as linking to the yard-arms and the endpoint modules else they will not function, you open the the ship-builder and select the name of a blueprint either on the server catalog or in your personal catalog, this is the ship that shall be built)
The idea with the 'I can't buy this D:' thing is that you can input the blueprint, then go minning over several hours, bringing back more resources, slowly building up the ship till fully, or operationaly complete!
This will also give you something to do with all those resources you get from raiding pirate stations, other then selling them :D