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Random idea I had earlier. A cursory search revealed a couple of two-year-old threads for the topic, however they differ in one or two important ways from my suggestion, so here it is:
Give players (Probably not NPCs, simply because the pathfinding would get murderously complicated) the ability to use a core beam to align their ship to another ship. By "align" I mean retain relative position---if the enemy accelerates forwards, your ship should follow (With minimal delay). If it starts spinning, your ship begins a tight orbit to keep up with the spin. The aligned vessel is still capable of movement, though a large part of its thrust might at any one time get turned towards just keeping it aligned with the other vessel. This allows for all sorts of fun things like manual fighter landings and BOARDING! Mostly boarding.
Balance: This idea is self-balancing, since you must have a ship MUCH faster than the enemy ship---if they go into a roll, you'd likely lose them if you aren't extremely fast.
End result: Small, fast ships (Small because if it's longer than 50m in front of the core, the core beam won't reach, if I recall correctly) are capable of fixing position relative to another vessel for boarding. Of course, don't stay there TOO long, because while they're not moving from your point of view, you're not moving from theirs. This makes you a REALLY easy target.
Give players (Probably not NPCs, simply because the pathfinding would get murderously complicated) the ability to use a core beam to align their ship to another ship. By "align" I mean retain relative position---if the enemy accelerates forwards, your ship should follow (With minimal delay). If it starts spinning, your ship begins a tight orbit to keep up with the spin. The aligned vessel is still capable of movement, though a large part of its thrust might at any one time get turned towards just keeping it aligned with the other vessel. This allows for all sorts of fun things like manual fighter landings and BOARDING! Mostly boarding.
Balance: This idea is self-balancing, since you must have a ship MUCH faster than the enemy ship---if they go into a roll, you'd likely lose them if you aren't extremely fast.
End result: Small, fast ships (Small because if it's longer than 50m in front of the core, the core beam won't reach, if I recall correctly) are capable of fixing position relative to another vessel for boarding. Of course, don't stay there TOO long, because while they're not moving from your point of view, you're not moving from theirs. This makes you a REALLY easy target.