- Joined
- Nov 5, 2013
- Messages
- 64
- Reaction score
- 16
So I was thinking about the ship sizes about when you should call it a battleship, titan or a corvette.
The ship classification should be dependent on how slow it moves.
A ship with for an example y 5 | x 5 | z 5 could be a fighter and for an example y 1.1 x 1.1 z 1.1 could be a battlecruiser?
My 530meter ship turns just as quick as my 700 meter ship and that is currently unrealistic(This is a sci-fi game I know. but still).
Ofcourse this would require a revamp of the current x, z and y system!
I might be onto something, but I am not good with the mechanics of the game system yet other than building hehe
Positive feedback is welcome!
PS; I was not 100% sure to put this so I put it in suggestions.
Edit; There are diagonal ships, but it should be as simple solution for this.
-Fixed some typos.
The ship classification should be dependent on how slow it moves.
A ship with for an example y 5 | x 5 | z 5 could be a fighter and for an example y 1.1 x 1.1 z 1.1 could be a battlecruiser?
My 530meter ship turns just as quick as my 700 meter ship and that is currently unrealistic(This is a sci-fi game I know. but still).
Ofcourse this would require a revamp of the current x, z and y system!
I might be onto something, but I am not good with the mechanics of the game system yet other than building hehe
Positive feedback is welcome!
PS; I was not 100% sure to put this so I put it in suggestions.
Edit; There are diagonal ships, but it should be as simple solution for this.
-Fixed some typos.