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- Aug 17, 2013
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Hey guys,
while playing i thought about some things that should be changed in the future to make scanners necessary and stop this -there!shoot at the core!- things..
At he moment we all see the ships core we are locking on to immediately an we all start shooting there... and nowhere else because we dont have to. and thats a problem. We shouldnt be able to see the ships core right away (exept its a small ship). We should need to scan the targetship first with a shipscanner or something like that to see the core but using this scanner takes a noticable amout of energy (depenting on how much blocks the scannerray has to travel to the enemy core) and should take some time also depenting on the passing blocks. So before youve scanned a ship it should be showed on the navigation menu as usually but on direct sight there should be some "brackets" arround the ship (something like in "freelancer"). Only when you scanned the ship for its core you will have the same lockon squares als we have now.
now to my second suggestion: secondary cores
The secondary core is the same as the maincore but its EXTREMELY expensive and you can only have one in your ship (additionally to your main core). When the main core is destroyed you will have no control for some seconds and then the shipsystem "switches" to your secondary core(similar to a power cut and reacting emergency systems). This core(secondary) will be much more vulnerable(cause its spotable rightaway when its active and only when its active) and is meant to use it for a try to fly your damaged ship away or ,if you want, to carry on the fight till you blow up ;D.
So guys what do you think? Additions are wanted
PS: Sorry for my english. Im still learning it
while playing i thought about some things that should be changed in the future to make scanners necessary and stop this -there!shoot at the core!- things..
At he moment we all see the ships core we are locking on to immediately an we all start shooting there... and nowhere else because we dont have to. and thats a problem. We shouldnt be able to see the ships core right away (exept its a small ship). We should need to scan the targetship first with a shipscanner or something like that to see the core but using this scanner takes a noticable amout of energy (depenting on how much blocks the scannerray has to travel to the enemy core) and should take some time also depenting on the passing blocks. So before youve scanned a ship it should be showed on the navigation menu as usually but on direct sight there should be some "brackets" arround the ship (something like in "freelancer"). Only when you scanned the ship for its core you will have the same lockon squares als we have now.
now to my second suggestion: secondary cores
The secondary core is the same as the maincore but its EXTREMELY expensive and you can only have one in your ship (additionally to your main core). When the main core is destroyed you will have no control for some seconds and then the shipsystem "switches" to your secondary core(similar to a power cut and reacting emergency systems). This core(secondary) will be much more vulnerable(cause its spotable rightaway when its active and only when its active) and is meant to use it for a try to fly your damaged ship away or ,if you want, to carry on the fight till you blow up ;D.
So guys what do you think? Additions are wanted
PS: Sorry for my english. Im still learning it