After playing Starmade for months on months now, I've encountered an increasingly more and more pressing problem that could be fixed easily on comparison to the other things that Schema has done with this game alone. I'll try and keep it as short as possible but go over every detail as to why this must be fixed.
Let's face it; in almost every feasible sci-fi universe imaginable, huge capital ships of lengths of over 400 meters can most certainly not do the following:
1. Almost instant strafing with no delay up, down, or side to side with no thrusters even supporting the thrust in said direction
2. Insanely fast acceleration in every direction, this is not only just on servers with high speed limits but on servers with low-set speed limits, this problem is game breaking as it makes smaller ships utterly useless
3. Aren't just big cylinders of AMCs, shields and salvaging lasers that are heaped together and can pretty much destroy everything that moves in the game in seconds with the same manueverability, speed and acceleration as a ship built FOR speed.
These are just a few reasons, but as of now if just these three things were fixed the game would be hundreds of times better. As far as I know, decreasing ship acceleration in directions dependant on size, again, on comparison to the things Schema has done with this game, is as easy as changing several lines of code and it's left at that. Save, export, save, post news, import to launcher or distribution servers, and distribute the files as an update for Starmade. However different that is, I don't know, but there is no way it is so complicated that it can't be worth the time spent. This, honestly, to me and as far as I can tell the rest of the continually dwindling Starmade community, is a problem that if fixed could probably attract a variety of new people to this game. More people, more donations. That'd be wonderful, right? More money to put food on the developer's table and more money to work on improvement of the game.
Onto the next topic is with ship design. Currently, there's NO REASON to build smaller ships. Fighter craft, light frigates, light anything is just flat out a bad idea. Most people that aren't me appreciate flying smaller ships that are easier to build and mass-produce, not slap together a kilometer-long cylinder and "Congratulations, you've won StarMade!". MANY people's ships in this game are beautiful creations, but really, when that small minority uses the superior design to everything, there is no point to even trying.
There's also the fact that ship on ship combat is not like Star Wars, Star Trek, Battlestar Galactica, or ANY space-related franchise at that with cool looking space battles. Instead, it's "point at eachother holding down mouse1 while vigorously matching the opponent in the 30-minute game of patty cake with antimatter cannons'". Forward movement during combat is almost none at all unless your shields go down and you're running. To almost everyone, that needs to change.
TL;DR: Ship-to-ship combat is retarded, there is no reason for fighters, every ship, even capital ships move like fighters and ever since starmade was released, every minor problem EXCEPT for this one has been addressed, complained about and fixed by Schema. That's great and all, but these are game-breaking mechanics that need fixing in some way.
This post is mainly aimed at Schema, so hopefully he'll read this and the threads I'm about to list below.
These other people also make great points on this topic, and one addresses FTL and how it could work.
http://star-made.org/content/my-take-ftl - Matt_Bradock
http://star-made.org/content/fighter-capital-ship-distinction - MuilConnaire
http://star-made.org/content/my-top-speed-idea - HerrColonel
Also, build blocks:
http://star-made.org/content/abolish-build-blocks - BeefBacon
Let's face it; in almost every feasible sci-fi universe imaginable, huge capital ships of lengths of over 400 meters can most certainly not do the following:
1. Almost instant strafing with no delay up, down, or side to side with no thrusters even supporting the thrust in said direction
2. Insanely fast acceleration in every direction, this is not only just on servers with high speed limits but on servers with low-set speed limits, this problem is game breaking as it makes smaller ships utterly useless
3. Aren't just big cylinders of AMCs, shields and salvaging lasers that are heaped together and can pretty much destroy everything that moves in the game in seconds with the same manueverability, speed and acceleration as a ship built FOR speed.
These are just a few reasons, but as of now if just these three things were fixed the game would be hundreds of times better. As far as I know, decreasing ship acceleration in directions dependant on size, again, on comparison to the things Schema has done with this game, is as easy as changing several lines of code and it's left at that. Save, export, save, post news, import to launcher or distribution servers, and distribute the files as an update for Starmade. However different that is, I don't know, but there is no way it is so complicated that it can't be worth the time spent. This, honestly, to me and as far as I can tell the rest of the continually dwindling Starmade community, is a problem that if fixed could probably attract a variety of new people to this game. More people, more donations. That'd be wonderful, right? More money to put food on the developer's table and more money to work on improvement of the game.
Onto the next topic is with ship design. Currently, there's NO REASON to build smaller ships. Fighter craft, light frigates, light anything is just flat out a bad idea. Most people that aren't me appreciate flying smaller ships that are easier to build and mass-produce, not slap together a kilometer-long cylinder and "Congratulations, you've won StarMade!". MANY people's ships in this game are beautiful creations, but really, when that small minority uses the superior design to everything, there is no point to even trying.
There's also the fact that ship on ship combat is not like Star Wars, Star Trek, Battlestar Galactica, or ANY space-related franchise at that with cool looking space battles. Instead, it's "point at eachother holding down mouse1 while vigorously matching the opponent in the 30-minute game of patty cake with antimatter cannons'". Forward movement during combat is almost none at all unless your shields go down and you're running. To almost everyone, that needs to change.
TL;DR: Ship-to-ship combat is retarded, there is no reason for fighters, every ship, even capital ships move like fighters and ever since starmade was released, every minor problem EXCEPT for this one has been addressed, complained about and fixed by Schema. That's great and all, but these are game-breaking mechanics that need fixing in some way.
This post is mainly aimed at Schema, so hopefully he'll read this and the threads I'm about to list below.
These other people also make great points on this topic, and one addresses FTL and how it could work.
http://star-made.org/content/my-take-ftl - Matt_Bradock
http://star-made.org/content/fighter-capital-ship-distinction - MuilConnaire
http://star-made.org/content/my-top-speed-idea - HerrColonel
Also, build blocks:
http://star-made.org/content/abolish-build-blocks - BeefBacon