Ship moved after logging back in

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    I have a landing zone on a planet. When I log out with my ship landed, and log back in, the ship is a KM away in space, not orbiting the planet, but stationary. Any way to prevent this?
     

    StormWing0

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    Yes dock the thing rather than just land. It likely got catapulted into the air when loading or something, or the server didn't save it as on the planet for some odd reason.
     
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    Edymnion

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    Don't just land on a planet and get out. Clipping issues, gravity issues, physics issues, these are all things that make this a very bad idea.

    If you just touch down and leave it there, you're likely to either find your ship has been thrown clear of the collision zone (as you are), or find that your ship has fallen into the planet's core, never to be seen again.

    Don't just land, dock it.
     
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    Thanks for the advice, thought it might be something like that. Not ready to mount a docking block yet, so will build a shuttle. Cheers.
     
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    Don't just land on a planet and get out. Clipping issues, gravity issues, physics issues, these are all things that make this a very bad idea.
    I must have been playing with fire for, well, since ever then. :D
    Never had any problems landed on planets with a (small) ship just dropped on the planet floor...
    That is all in single player mode, so maybe that's the difference? ;)

    The only time I had myself re-spawn about a kilometer away when returning after a save was when I unknowingly placed a station on a sector border or edge and that was very annoying to say the least.

    Greets,

    Jan
     
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    Small ships seem to not be a problem for me. This is the first time I have flattened a landing area on the plate for part of a base. Docking will come soon, but the outer part of the ship is undone - it's all functional parts now. I'll experiment more with some small shuttles and see if the same thing happens after a certain size.
     
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    a bigger ship will simply cause a collision check sooner than a small one ... and the prevention on spawn would be to place it outside the planets area or something like that ...

    just put one rail basic on the planet on a small stick and a rail docker on the ship and park it that way while building .. .no enhancers or other tricks for that needed at all.
     
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    I'm glad I read this thread yesterday. I parked my first starter ship in orbit instead of on the planet just so I don't run into this. I'll have to figure out rail docking this weekend.
     

    Edymnion

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    I'm glad I read this thread yesterday. I parked my first starter ship in orbit instead of on the planet just so I don't run into this. I'll have to figure out rail docking this weekend.
    Pro Tip: Early on when you can't afford a station yet, put a shop block in your ground base so that you can access blueprints. If your ship is too big to bring near a planet (more than about 1k mass), deconstruct the ship and store the blocks in your blueprint, then take a 3 block pod down to your base. When you're ready to leave, take the pod back up and then respawn the ship in orbit.

    Your server will thank you. With extra bread.
     
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    I've seen ships moving on spawn. I've seen them jump, bump into each other, jump forward and back into place. I have three ships that float inside a station where they were undocked when I removed the old style docks. Sometimes they are where they should be sometimes they are floating in space exactly in relation to each other, they always seem to move back to where they should be like good little ships. I can imagine adding planet gravity would cause all sorts of havoc.