I use many docks that use no enhancers. What has happened now is all the ones that were working have now undocked and the area is too small.
The change I can see is that before, the docking module would take the centre point (odd symetry), then the area was extended 5 blocks in all directions. This would give you a docking area of 11x11x6.
With this new update, it\'s just a 10x10x10 area above the module. Which makes the old turrets/ships undock as they were 11 blocks long.
Another problem that has happened is with the extra height which is un-needed (who flies around in a 10x10x10 cube?). Inside my hanger bays I can now not fit a docking module. The floor to roof height was 10, which gave you room to lift the module a block off the floor by 1 block so you can get to the underside of the tiny ships to get into the core. I would have 1 block of breathing room above the docking area for the roof. 10 high for the roof was already not ideal because of the poor lighting model which if you put lights in the roof, they did not much at floor level (even though you covered the roof in them). This is now compounded because the hanger bay needs to be even higher to fit in these silly high docking areas.
And yet another problem... With the old model the docking module\'s docking area was in odd symetry to the module. Now with the 10x10x10 lump ontop, the symetry is now even. Which means the docking module magically makes more room on two sides. This also makes it hard to place on a ship or a station which has been built using odd symetry (the logical method as the core is centre and you build evenly around it).