- Joined
- Jul 12, 2016
- Messages
- 8
- Reaction score
- 1
So i had this idea in my im sure to become infamous post yesterday that I DID FIX. But this seemed to me to be the best idea for the moment that could be considered and that is to change the way damage is dealt to blocks in the ship as a whole rather than individual blocks.
Repairing ships is annoying without a shipyard. This fixes that flaw.
this \/ is your hull the center block is taking damage until it disappears
[] [ ] []
[] [x] []
[] [ ] []
[] [] []
[] . [] no more block resulting in hide and seekie block
[] [] []
my idea
damage is still dealt to center block by itself; however a server defined radius is spread out creating an hp and armor pool on each damaged block until MULTIPLE blocks break at the same time SO (visual representation below) each block has 10 hp and the beam is dealing 20 damage to the center block each shot
Since there in this case is a radius of affected block (RAB) of 1 block the damage given to each surounding block is 2.2
damage dealt/surrounding blocks= damage to each block in the pool 20/9=2.2
shot 0
[10] [10] [10]
[10] [10] [10]
[10] [10] [10]
shot 1
[7.8] [7.8] [7.8]
[7.8] [7.8] [7.8]
[7.8] [7.8] [7.8]
shot 2
[5.6] [5.6] [5.6]
[5.6] [5.6] [5.6]
[5.6] [5.6] [5.6]
etc until all have zero or negative hp and pop in unison.
yes this is similar to the already existing explosion effect computer BUT instead of a 1/8 dmg to surrounding blocks it just creates a micro hp pool meaning less blocks break but when they do break larger portions of the ships hull pop off. = no more single block fixing but rather larger area patching.
Also the quick reboot and repair ship armor and hp at shops will be a simple duck and run pit stop increasing time doing other things rather than ship fixing after EVERY encounter with a station.
thoughts?
Repairing ships is annoying without a shipyard. This fixes that flaw.
this \/ is your hull the center block is taking damage until it disappears
[] [ ] []
[] [x] []
[] [ ] []
[] [] []
[] . [] no more block resulting in hide and seekie block
[] [] []
my idea
damage is still dealt to center block by itself; however a server defined radius is spread out creating an hp and armor pool on each damaged block until MULTIPLE blocks break at the same time SO (visual representation below) each block has 10 hp and the beam is dealing 20 damage to the center block each shot
Since there in this case is a radius of affected block (RAB) of 1 block the damage given to each surounding block is 2.2
damage dealt/surrounding blocks= damage to each block in the pool 20/9=2.2
shot 0
[10] [10] [10]
[10] [10] [10]
[10] [10] [10]
shot 1
[7.8] [7.8] [7.8]
[7.8] [7.8] [7.8]
[7.8] [7.8] [7.8]
shot 2
[5.6] [5.6] [5.6]
[5.6] [5.6] [5.6]
[5.6] [5.6] [5.6]
etc until all have zero or negative hp and pop in unison.
yes this is similar to the already existing explosion effect computer BUT instead of a 1/8 dmg to surrounding blocks it just creates a micro hp pool meaning less blocks break but when they do break larger portions of the ships hull pop off. = no more single block fixing but rather larger area patching.
Also the quick reboot and repair ship armor and hp at shops will be a simple duck and run pit stop increasing time doing other things rather than ship fixing after EVERY encounter with a station.
thoughts?
Last edited: