- Joined
- Jun 20, 2013
- Messages
- 149
- Reaction score
- 13
I must say I do very much love that we now have shield generators and shield capacitators.
But I do feel like the shield capacity is too low, especially on smaller starfighters or on turrets now. I would prefer if we had more capacity, but simply no regen during combat. Regeneration should pause when you get hit, we already had that once, I liked it. Not sure if the majority did not, but that must be the case since it was removed.
Why don't we make it like this: Big ships have longer regen-cooldowns, like a few seconds, since if they actually manage not to get hit for multiple seconds (which gotta be hard due to their size) then they should start to regen. Small ships should have regen times of a second. So smaller ships can take a hit, try to dogde, quickly refill their shields and get back in the fray.
Right now, like I said, I feel that the capacity is simply too small per block and you also gain less shield per block placed. I preferred the linear system. Perhaps to balance it we should give a constant power consumption to shields? That way shields are always using power, not only when they regenerate. Due to the low capacity it is also hard to make turrets able to survive being fired at, without lowering their firepower too much. I would prefer if the hostship's shield would also cover the turrets. That way the turrets would be pure weapon plattforms.
But I do feel like the shield capacity is too low, especially on smaller starfighters or on turrets now. I would prefer if we had more capacity, but simply no regen during combat. Regeneration should pause when you get hit, we already had that once, I liked it. Not sure if the majority did not, but that must be the case since it was removed.
Why don't we make it like this: Big ships have longer regen-cooldowns, like a few seconds, since if they actually manage not to get hit for multiple seconds (which gotta be hard due to their size) then they should start to regen. Small ships should have regen times of a second. So smaller ships can take a hit, try to dogde, quickly refill their shields and get back in the fray.
Right now, like I said, I feel that the capacity is simply too small per block and you also gain less shield per block placed. I preferred the linear system. Perhaps to balance it we should give a constant power consumption to shields? That way shields are always using power, not only when they regenerate. Due to the low capacity it is also hard to make turrets able to survive being fired at, without lowering their firepower too much. I would prefer if the hostship's shield would also cover the turrets. That way the turrets would be pure weapon plattforms.