- Joined
- Dec 9, 2017
- Messages
- 13
- Reaction score
- 9
Shield vs Armor, but why can't they work together?
Shields could reduce a percentage of damage, not take an ammount of damage, you can upgrade this and coustomize the charicteristics of this... want 100% damage reduction rate? Defence chamber just add a the tree and upgrade it. but lets say you can do only a 75% or even 50% damage reduction from the incoming sorce of damage meaning the shields total hp would only take 50% or 75% of that projectiles damage, but reduces the total damage that projectile will do, putting more of an emphasis on the armor as the backdrop, the shield effect could radiate out from on the sphere you see when placing your rechargers, we could have a defense chamber for shields that gets upgraded, base implementation means 25% damage blocked, and on the fourth means 100% damage blocked (the shields also take the full brunt of the weapon though) based on the amount of capacitors you can have the shields just completely block a weapon if it is too small of an amount of damage, but it takes suppressive fire, reducing the recharge of the base health of the shields (after the shield breaks they rely on the 25%-75% damage reduction, letting the backdrop of the armor take the rest of the weapon damage.
Lets say a 100 dmg projectile is shot my way, my shields set at 50% damage reduction knocks 50% (50) damage off of that projectile leaving the 50% left for my standard armor to take the brunt of, my shields are now at 950/1000 and my armor which has a damage reduction of its own (i think standard armor reduces it by .5) meaning it completely blocks out the damage done.
after my shields are completely destroyed (0/1000) all that would be left is the armor.
Shields could take a diffrent turn, you know how the sphere had a radius, one of my ships has a 100 radius lets say, depending on where my ship is orented in the sphere would depend on the ammount of dmg blocked, lets say my front end is extedning 25 blocks from the centre of the sphere, and my back is 60 blocks, if i got hit with the direction of fire hitting the front of the sphere and hitting the front of my ship (provided it caused enough damage to get into the shere all the way and hitting me) the it would experience a 75% damage reduction, and my armor doing the rest, lets say its standard, isnt that 50% reduction or somthing advanced being 75%
Shields should be more advanced, somthing more than just a regenerative number, shileding technology should be highly cousomizable for diffrent ships, and i believe this would make the game more intresting.
i believe this sugjesstion would put more of an emphasas on armor aswell... if the % of blocked damage between shields and armor worked together, we could use smaller amounts of shield blocks, requiring less power to be actively used, and more available power
Shields could reduce a percentage of damage, not take an ammount of damage, you can upgrade this and coustomize the charicteristics of this... want 100% damage reduction rate? Defence chamber just add a the tree and upgrade it. but lets say you can do only a 75% or even 50% damage reduction from the incoming sorce of damage meaning the shields total hp would only take 50% or 75% of that projectiles damage, but reduces the total damage that projectile will do, putting more of an emphasis on the armor as the backdrop, the shield effect could radiate out from on the sphere you see when placing your rechargers, we could have a defense chamber for shields that gets upgraded, base implementation means 25% damage blocked, and on the fourth means 100% damage blocked (the shields also take the full brunt of the weapon though) based on the amount of capacitors you can have the shields just completely block a weapon if it is too small of an amount of damage, but it takes suppressive fire, reducing the recharge of the base health of the shields (after the shield breaks they rely on the 25%-75% damage reduction, letting the backdrop of the armor take the rest of the weapon damage.
Lets say a 100 dmg projectile is shot my way, my shields set at 50% damage reduction knocks 50% (50) damage off of that projectile leaving the 50% left for my standard armor to take the brunt of, my shields are now at 950/1000 and my armor which has a damage reduction of its own (i think standard armor reduces it by .5) meaning it completely blocks out the damage done.
after my shields are completely destroyed (0/1000) all that would be left is the armor.
Shields could take a diffrent turn, you know how the sphere had a radius, one of my ships has a 100 radius lets say, depending on where my ship is orented in the sphere would depend on the ammount of dmg blocked, lets say my front end is extedning 25 blocks from the centre of the sphere, and my back is 60 blocks, if i got hit with the direction of fire hitting the front of the sphere and hitting the front of my ship (provided it caused enough damage to get into the shere all the way and hitting me) the it would experience a 75% damage reduction, and my armor doing the rest, lets say its standard, isnt that 50% reduction or somthing advanced being 75%
Shields should be more advanced, somthing more than just a regenerative number, shileding technology should be highly cousomizable for diffrent ships, and i believe this would make the game more intresting.
i believe this sugjesstion would put more of an emphasas on armor aswell... if the % of blocked damage between shields and armor worked together, we could use smaller amounts of shield blocks, requiring less power to be actively used, and more available power
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