Read by Schine Several buttons in one same block, is this possible?

    Ithirahad

    Arana'Aethi
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    • Legacy Citizen 8
    Basically, how shall the player bind a specific button to a specific output? the engine only supports block to block connections, meaning we'd need some kind of splitter-block for the single outputs. Simply saying the n-th output is the n-th connection does not work, as AFAIK the last-added connection is not necessarily the last on the list.
    The engine would need modification then... It would have to work approximately in a similar way to wireless logic. The button, for the purposes of logic, would count as its own entity/thing, and would link to any logic block as long as it's on the same ship that the button's parent block is on...
     
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    alternatively, and this is from an inexperienced viewpoint, make a secondary block to link the button to, and set that as being button 1,2,3...ect, so when button 1 is activated, ALL linked activators tagged "1" activate, the same for 2, 3 and so on
     
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    • Legacy Citizen 4
    Since this thread is older than when we had stickers (Like 'Read by Schine', etc), I'll just give this a sliiiight bump.