Server stability still a mess after build 0.09376

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    I applied both changes, and things seemed to be loading much faster on planets.

    Not sure if it will affect more people, but seemed great for me.
     
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    Your excuse is over-used, messing around with stuff can do wonders sometimes :P
     
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    I swapped both settings, didn\'t see any difference on my system, same FPS and planet seemed to take about the same time to draw (didn\'t time it)
     
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    It might be only useful on low end computers or would only increase fps on singleplayer, im wondering.
     
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    let\'s see if cranking up the clent socet buffer setting and my server.cfg sokect buffer settings do any thing
     
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    Remote server



    I have a high end machine, GPU caps at 50% usage when I\'m playing though so maybe thats why it doesn\'t help me
     
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    hmmm thats very intersenting appently incressing the server.cfg option seting value on this:

    SOCKET_BUFFER_SIZE = value of packet size

    so it much higher then the cleints socket buffer might be a good way to reduce lag and increase fps server side

    the recomended size of the packets the server sends must be at least be dobble of what the clents socket packet size is.

    aplently noone knows that servers have to send more data becuse the server does most of the work the clent just sends the data that updates the players actons on the server apently the server is not sending

    big enoth packets for the clent to work with so the clent demands more packets in number to get the needed

    data which makes more data loss and lost data means more lag basicly biger packet size is needed

    for dectcated servers and for your server that runs when you play in single player
     
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    so it might be a packet mermory size issue that the server dosn\'t send big enoth packets for the kind of scale size requrements starmade needs for smooth gameplay.