I did a forum search and found many variations on the theme of some form of FTL. Garden variety FTL, Warp, Hyperspace, Wormholes and Jump Gates. Personally, I prefer the concept of Jump Gates... either the Babylon 5 variation that gates you into hyperspace or the "insta-travel" gates like in Fading Suns, Stargate and SPAZ... though I haven't read anyone sugesting they work like this.
(The gate variation in Starmade would seem to present the need to only have a gate interface module on board, but construction of a gate is required... or found, introducing the possibility of Precursor race game content.)
Now, Should they ever be introduced, I propose the mechanic that they DON'T work in system. Ever. The Jump/FTL/Warp/Hyperspace system/engine requires coordinates. Those coordinates would be the IP Address of the server you want to travel to.
This could open up a whole new layer of play in multiplayer. Players could travel, in thier own ships, to massive community servers where players congregate to buy, sell and trade the resources of thier home server/system, giving stations and shops new purpose. A place, in game, for engineers and builders to show off, buy, sell and trade blueprints and ships. Places where explorers could rally before setting out into uncharted space, seeking out riches, resources and the relics of Precursor races. A place for grizzled old veterans to tell thier tall tales and ghost stories of the space lanes. A function that would also allow players to marshal thier forces on a Faction's server/system before making the jump to the server/system of a rival Faction to lay siege.
(I think here, it should be said that a better nav system should be in place. Something with user manageable waypoint markers, especially if the mechanic is a static jump gate. It would be the epitome of epic suck if you got lost on another server and couln't get your exploration ship back to your own.)
Dispite how awesome this could be, I am not so naive to not realise that this would IMMEDIATELY be exploited. "Cheaty" servers could use exploits and then grief other servers with OP ships. The potential for an "economy" could be rendered ineffective with invedit'ed resources... Individual servers and thier communities can be awesome and bridging them in a more direct manner would be even more so, but with the good comes the bad.
So, yeah. An awesome idea that could go horribly, horribly wrong.
(The gate variation in Starmade would seem to present the need to only have a gate interface module on board, but construction of a gate is required... or found, introducing the possibility of Precursor race game content.)
Now, Should they ever be introduced, I propose the mechanic that they DON'T work in system. Ever. The Jump/FTL/Warp/Hyperspace system/engine requires coordinates. Those coordinates would be the IP Address of the server you want to travel to.
This could open up a whole new layer of play in multiplayer. Players could travel, in thier own ships, to massive community servers where players congregate to buy, sell and trade the resources of thier home server/system, giving stations and shops new purpose. A place, in game, for engineers and builders to show off, buy, sell and trade blueprints and ships. Places where explorers could rally before setting out into uncharted space, seeking out riches, resources and the relics of Precursor races. A place for grizzled old veterans to tell thier tall tales and ghost stories of the space lanes. A function that would also allow players to marshal thier forces on a Faction's server/system before making the jump to the server/system of a rival Faction to lay siege.
(I think here, it should be said that a better nav system should be in place. Something with user manageable waypoint markers, especially if the mechanic is a static jump gate. It would be the epitome of epic suck if you got lost on another server and couln't get your exploration ship back to your own.)
Dispite how awesome this could be, I am not so naive to not realise that this would IMMEDIATELY be exploited. "Cheaty" servers could use exploits and then grief other servers with OP ships. The potential for an "economy" could be rendered ineffective with invedit'ed resources... Individual servers and thier communities can be awesome and bridging them in a more direct manner would be even more so, but with the good comes the bad.
So, yeah. An awesome idea that could go horribly, horribly wrong.