How do the planet size numbers in the server.cfg translate to planet size in game?
PLANET_SIZE_MEAN = 175.0 //Planet size mean (normal gaussian distribution) (min 50)
PLANET_SIZE_DEVIATION = 100.0 //Planet size standard deviation (normal gaussian distribution) (min 0)
Planets range from 75 to 275, but what do those numbers mean?
I have a lot of questions about the numbers/math in Starmade and the Wiki doesn't seem very helpful in that department. I'm not asking for observations of other users but instead the underlying math behind the config files and in game mechanics. I like to have a complete knowledge of the relevant mechanics before I start building something and not a general idea of them gathered through uninformed observation. If these numbers are deliberately hidden for some reason, then I guess my point is moot and gathering data will just be part of my Starmade experience.
Example: I am always having trouble with my salvage ships, they seem to salvage too quickly for the game to keep pace and I feel like I'm losing efficiency because of it. I do tests almost every time I come back to play and so far it seems building salvage cannons over 200 blocks is entirely useless, I see no difference between a 200 and 1000 block cannon. I don't know how to find out either because I don't know the math behind the mechanic. I get that the game is in alpha and things are subject to change, but to me that's no excuse for not showing a little math every now and then.
TLDR: There's simply too little information about the games mechanics right now.
PLANET_SIZE_MEAN = 175.0 //Planet size mean (normal gaussian distribution) (min 50)
PLANET_SIZE_DEVIATION = 100.0 //Planet size standard deviation (normal gaussian distribution) (min 0)
Planets range from 75 to 275, but what do those numbers mean?
I have a lot of questions about the numbers/math in Starmade and the Wiki doesn't seem very helpful in that department. I'm not asking for observations of other users but instead the underlying math behind the config files and in game mechanics. I like to have a complete knowledge of the relevant mechanics before I start building something and not a general idea of them gathered through uninformed observation. If these numbers are deliberately hidden for some reason, then I guess my point is moot and gathering data will just be part of my Starmade experience.
Example: I am always having trouble with my salvage ships, they seem to salvage too quickly for the game to keep pace and I feel like I'm losing efficiency because of it. I do tests almost every time I come back to play and so far it seems building salvage cannons over 200 blocks is entirely useless, I see no difference between a 200 and 1000 block cannon. I don't know how to find out either because I don't know the math behind the mechanic. I get that the game is in alpha and things are subject to change, but to me that's no excuse for not showing a little math every now and then.
TLDR: There's simply too little information about the games mechanics right now.