- Joined
- Aug 4, 2013
- Messages
- 494
- Reaction score
- 83
While I don't understand anything about game design and couldn't possibly do anywhere near as good a job as you have, I feel entitled to telling you how to make a game. To that end, I have put together a list of suggestions that you can use to not only better your game, but better yourself as a person.
1) While I have no idea what your design priorities are, I feel it is my right as someone who might eventually buy the game to demand you focus on the areas I find most enjoyable. That is, specifically, the part of the game where I pontificate about how much better this game would be if only you'd instantly enact my vague and conflicting fancies. So...that's the forums, I guess? Yeah.
2) I believe your art design should be simultaneously more retro and more detailed at the same time, as though it was put together by a committe of Deviant Artists who never communicate with each other because I can't imagine anyone not liking that.
3) This game needs more romance options. I liked the tension of trying to decide which block to "get all up ins" (astrotech is my faves
1) While I have no idea what your design priorities are, I feel it is my right as someone who might eventually buy the game to demand you focus on the areas I find most enjoyable. That is, specifically, the part of the game where I pontificate about how much better this game would be if only you'd instantly enact my vague and conflicting fancies. So...that's the forums, I guess? Yeah.
2) I believe your art design should be simultaneously more retro and more detailed at the same time, as though it was put together by a committe of Deviant Artists who never communicate with each other because I can't imagine anyone not liking that.
3) This game needs more romance options. I liked the tension of trying to decide which block to "get all up ins" (astrotech is my faves