I needs to be a feature. You can detect docked ships using the rails themselves. It's more functional for it to not detect it's sibling/child docked ships.
Let's say they do detect docked entities. With the mechanic I mentioned above you could require at least 2 entities, which would negate the door detection.
Fixing the area sensors to work as expected would be an improvement. Then you can use sensor functionality for something even MORE useful. Example: Maybe use the sensor to only allow a high signal from the sensor if there are at least 3 entities in the area but not more than 5.
We all know area triggers suck ass for things like automatic doors. Most people want them to activate when something is in it, and deactivate when empty.
Either for activation gates, or area triggers, the self-resetting logic in this download fixes your "problem" with doors. It also fixes a problem you did not mention: more than one person using the door at once.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.