- Joined
- Sep 30, 2013
- Messages
- 23
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So i had this great idea while reading a missile ammunition suggestion thread.
Exploding supercapacitors. Capable of one time overcharging a weapon or other power consuming utility, destroying itself and/or the system attached in a small explosion.
These capacitors carry 2* a normal capacitors capacity, same per block increase formula. When used it makes the system attached act like a larger system that would normally consume the output power.
if the capacitors are part of a large ship it can be integrated into system directly or docked. The explosion should not be powerful enough to punch through advanced armor, so that it can be used as a sort of shell casing. Standard armor should be totally destroyed so that it can be used for disposable weapons such as AI guided ship/missiles.-Also im suggesting "Missile" AI option for bobby AI units-
when attached to a system it requires a 3/1 ratio of capacitors to modules for maximum efficiency, however it will destroy all modules and attached controller along with the capacitors. A 3/2 ratio will not burn out the modules.
They could be used in pair with rail enhancers to move a docked entity much faster than originally possible; Think aircraft carrier launching fighters; Or a rail fired bomb; Or quickly shutting grabbers attached to a ship.
I also suggest two new types of rail components, one is for activating any destructible capacitors on the docked entity to be used by the entity(exe, a chambered bullet that is fully self contained.) The other is linked to a weapon computer and activates destructible capacitors on docked entity and redirect its power to the linked weapon computers module group. This would allow for ammo belts or chambers inside of a ship that can be replaced at shipyards or at home base.
Exploding supercapacitors. Capable of one time overcharging a weapon or other power consuming utility, destroying itself and/or the system attached in a small explosion.
These capacitors carry 2* a normal capacitors capacity, same per block increase formula. When used it makes the system attached act like a larger system that would normally consume the output power.
if the capacitors are part of a large ship it can be integrated into system directly or docked. The explosion should not be powerful enough to punch through advanced armor, so that it can be used as a sort of shell casing. Standard armor should be totally destroyed so that it can be used for disposable weapons such as AI guided ship/missiles.-Also im suggesting "Missile" AI option for bobby AI units-
when attached to a system it requires a 3/1 ratio of capacitors to modules for maximum efficiency, however it will destroy all modules and attached controller along with the capacitors. A 3/2 ratio will not burn out the modules.
They could be used in pair with rail enhancers to move a docked entity much faster than originally possible; Think aircraft carrier launching fighters; Or a rail fired bomb; Or quickly shutting grabbers attached to a ship.
I also suggest two new types of rail components, one is for activating any destructible capacitors on the docked entity to be used by the entity(exe, a chambered bullet that is fully self contained.) The other is linked to a weapon computer and activates destructible capacitors on docked entity and redirect its power to the linked weapon computers module group. This would allow for ammo belts or chambers inside of a ship that can be replaced at shipyards or at home base.
Yes it would be quite op when used in weapon groups, however i think if they are restrained a rare resource then a few things happen; people won't be so eager to fire off the big guns until they are needed, players would now have a reason to stealthily board a ship and sabotage the large weapon before or during battle, And give players a resource to fight over.Yup, what he's saying amounts to a super alpha strike weapon, one that doesn't need to be used afterwards anyway.
Big alpha strike shield breaker, big alpha strike missile strike, and bam, you win and all you have to do is replace some weapon modules instead of risking your entire ship.
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