Hi there!
Heres a suggestion.
Sector control! Factions, Pirates, etc. would be able to control sectors and they would be shown on the sector map [P] as different tinted colors (Ex. Pirate controlled sector = red). This would promote a more intresting adventure and would allow factions to mean more in the game.
"What about the new players that don't want to be in a crazy battle?!"
I figured that you could not control a sector around the starting sectors (Ex. 5 sectors away from the starter spawn radius) or make it so it's rare for pirate sectors to show up or very expensive to have a sector under control by faction. I don't know
I thought this would be a nice idea to make the universe more intresting to go around. -Asman
[UPDATE]
Something new just popped up in my brain!
Sector take over, either through war, treaty, bribes, or COMPLETE DESTRUCTION!
Having a sector wouldn't grant protection (or it could add a armor or sheild bonus to the faction that owns it, that would be cool) but a controlled sector can be used as a base or spawnpoint for the faction.
OR A WARP for the faction! faction owned sectors could be used as a warp zone to other faction owned sectors. so it would still include normal space travel that wouldn't be neglected since you couldn't warp to a unowned sector, but you could travel around your sectors with ease!
Heres a suggestion.
Sector control! Factions, Pirates, etc. would be able to control sectors and they would be shown on the sector map [P] as different tinted colors (Ex. Pirate controlled sector = red). This would promote a more intresting adventure and would allow factions to mean more in the game.
"What about the new players that don't want to be in a crazy battle?!"
I figured that you could not control a sector around the starting sectors (Ex. 5 sectors away from the starter spawn radius) or make it so it's rare for pirate sectors to show up or very expensive to have a sector under control by faction. I don't know
I thought this would be a nice idea to make the universe more intresting to go around. -Asman
[UPDATE]
Something new just popped up in my brain!
Sector take over, either through war, treaty, bribes, or COMPLETE DESTRUCTION!
Having a sector wouldn't grant protection (or it could add a armor or sheild bonus to the faction that owns it, that would be cool) but a controlled sector can be used as a base or spawnpoint for the faction.
OR A WARP for the faction! faction owned sectors could be used as a warp zone to other faction owned sectors. so it would still include normal space travel that wouldn't be neglected since you couldn't warp to a unowned sector, but you could travel around your sectors with ease!