- Joined
- Dec 3, 2014
- Messages
- 135
- Reaction score
- 31
What about a secondary effect enhancer. Something that works like a factory enhancer, but for secondary effects only and as a multiplier. trading power for effect, but limited so that you can only use a number of cubes equal to the number of effect modules you have, and limited to the secondary effects of an effect module. 1 effect and 1 enhancer would be useless, 2 effect and 2 enhancer would give you the same effect as 4 effect, but 3x3 and up would show much more effectiveness on secondary effects.
example you want to build a ant-grav for a ship 1000 mass which as I understand it would require half of it to be the anti-grav system. rather than putting 500 of that mass into stop effects you could put 100 into stop effect, 10 into enhancers, pay the 10x energy cost and have a ship that is not 50% anti-grav.
Or you want to build an afterburner same deal, drop 10 push, 10 enhancers and get 100x push at 10x the cost for 10 push. You get the 100 push for the same cost as 100 push, but with only 20 blocks. the limit of 1:1 max would keep you from putting 5 push and 10 enhancers to try and get 50 push power for 15 cubes so you would max out at 5x5.
example you want to build a ant-grav for a ship 1000 mass which as I understand it would require half of it to be the anti-grav system. rather than putting 500 of that mass into stop effects you could put 100 into stop effect, 10 into enhancers, pay the 10x energy cost and have a ship that is not 50% anti-grav.
Or you want to build an afterburner same deal, drop 10 push, 10 enhancers and get 100x push at 10x the cost for 10 push. You get the 100 push for the same cost as 100 push, but with only 20 blocks. the limit of 1:1 max would keep you from putting 5 push and 10 enhancers to try and get 50 push power for 15 cubes so you would max out at 5x5.