Salvaging Bug, Counting Stack Exploit

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    • Legacy Citizen 2
    • Legacy Citizen
    I run a harvester called a mininghelot on the US Server. It has 80 4x4x4 beams and can salvage a godawful amount in little time, so much so that the actual counter int he inventory can't keep up. I can stop salvaging and open the Inventory (pressing I) then see the minerals still counting up.
    A couple things can happen:

    You can drop some other non counting item on a stack that is still counting and that dropped stack will disappear forever OR

    You can pick up the stack of rock or or still counting, even blocks form a space station, move them from the quickbar to the Inventory or back and get a duplicate stack. Sometimes this duplicate stack stays permanently.
     

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    Cat God
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    • Schine
    Thanks for the report. I need to change the way the inventory transaction works when salvaging from \"change that slot from count to newCount\" to \"you just gained this type, put it somewhere\". I also have to combine counts when the load is getting higher.
     
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    • Legacy Citizen 4
    I though that is normal, because many enough salvager beams load the server nicely, with a bit of ping (in my case, from the US to Europe), I found it normal that the blocks are still loading several seconds after I stop salvaging.
     

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    • Schine
    the new version combines the count from one frame now, decreasing the load on the server immensely. I have to further see if it still is an issue, so more optimizations can be made.