My idea is a simple one to add two options to the server. Cfg
The options would set the success rate per block for salvaging natural blocks and ship blocks like hull, shields, glass, and anything that would be considered a man made block.
If the server config file were set to
NATURAL_SALVAGE_SUCCESS: 1.0 (1 BEING MORE, 0 BEING LESS)
MANMADE_SALVAGE_SUCCESS: 0.01 (1 BEING MORE, 0 BEING LESS)
This would mean that salvagers would mine minerals and planetary items as normal, but salvaging a ship would only grant the player about 1 percent of the blocks that they attempt to salvage.
This would make manufacturing a necessity by adding balance.
Server operators could choose to leave it at 100 percent as it is now or nerf it so that players can't just salvage a massive ship and have 10k things that would otherwise be hard to get, therefore earned.
This would also dissuade people from spawning hull drops as it would then become an inconvenience to harvest the blocks quickly.
The options would set the success rate per block for salvaging natural blocks and ship blocks like hull, shields, glass, and anything that would be considered a man made block.
If the server config file were set to
NATURAL_SALVAGE_SUCCESS: 1.0 (1 BEING MORE, 0 BEING LESS)
MANMADE_SALVAGE_SUCCESS: 0.01 (1 BEING MORE, 0 BEING LESS)
This would mean that salvagers would mine minerals and planetary items as normal, but salvaging a ship would only grant the player about 1 percent of the blocks that they attempt to salvage.
This would make manufacturing a necessity by adding balance.
Server operators could choose to leave it at 100 percent as it is now or nerf it so that players can't just salvage a massive ship and have 10k things that would otherwise be hard to get, therefore earned.
This would also dissuade people from spawning hull drops as it would then become an inconvenience to harvest the blocks quickly.