First, I'd like to make clear that what has been largely defined as "RP" is simply anything that is not relevant to PVP. This is a broad definition, but it seems to be the expectation in discussions I've seen. As an example, the inclusion of any interior space within a ship beyond the minimum necessary to reach the ship core is broadly regarded as a nod to RP.
From comments that I've seen made throughout the forum, it's hard not to get the impression that some players think that this game is meant to be a primarily, if not solely, a PVP game. If that is the case, or if they are expecting Schine to veer in that direction, I think they need to take a look through the dev blogs and official content. As an example, one can look at the amount of PVP content presented in the game's official trailer. It invites players to explore a procedurally generated universe with billions of galaxies, while showing us ship creations such as the Enterprise. It offers that you can build anything, while showing the cargo ship from Futurama. It shows off the logic system. When it mentions combat, 75% of the way through the video, it doesn't bother to mention PVP, but rather that it is an option for scavenging and warring against other factions - without distinguishing that it is PVE or PVP. In fact, PVP is never expressly presented as a feature, let alone the main appeal of the game.
When you look at the content that has been generated for the game, and has been promised, very little of it is relevant to PVP. A mission system, aliens, planets, stations, a universe full of non-PVP content. Ship systems, logic, decoration, all aimed at non-PVP. Design contests for ships, stations, fleets - none of it with PVP in mind, and judged for aesthetics rather than PVP capability. PVP is a happy coincidence of the game's development, not its overarching goal. What's more, the design changes that Schine have made, are proposing, and continue to research, are not focused on PVP balance as their priority, but on game performance. Part of it is a direct result of PVP players min-maxing their ships and taxing the game.
I am not saying that my statements are the end-all-be-all intent of the game developers, and I'm certain that players can present exceptions to what I've stated, but what they will not be able to do is change the facts presented here. At best, Schine has adjusted their development to acknowledge the PVP crowd and better accommodate their wishes. For those players to expect Schine to convert their game to solely represent their play style would be ridiculous. All the swearing, insulting, and gnashing of teeth is not going to change that.
I feel that it is important for PVP players to recognize the state and direction of the game and either adjust their expectations or find a different game that suits their desires. I don't think that Schine has been at all unclear of their desire to reduce the size of ships in the game as part of their efforts at providing stable performance for their intended audience. My personal understanding of these changes is to encourage players to min-max to get the most out of a compact design rather than simply building larger and larger. You might think of it like the treaties between WW1 and WW2 to limit the size of warships and reduce crippling competition between the super powers of the time.
From comments that I've seen made throughout the forum, it's hard not to get the impression that some players think that this game is meant to be a primarily, if not solely, a PVP game. If that is the case, or if they are expecting Schine to veer in that direction, I think they need to take a look through the dev blogs and official content. As an example, one can look at the amount of PVP content presented in the game's official trailer. It invites players to explore a procedurally generated universe with billions of galaxies, while showing us ship creations such as the Enterprise. It offers that you can build anything, while showing the cargo ship from Futurama. It shows off the logic system. When it mentions combat, 75% of the way through the video, it doesn't bother to mention PVP, but rather that it is an option for scavenging and warring against other factions - without distinguishing that it is PVE or PVP. In fact, PVP is never expressly presented as a feature, let alone the main appeal of the game.
When you look at the content that has been generated for the game, and has been promised, very little of it is relevant to PVP. A mission system, aliens, planets, stations, a universe full of non-PVP content. Ship systems, logic, decoration, all aimed at non-PVP. Design contests for ships, stations, fleets - none of it with PVP in mind, and judged for aesthetics rather than PVP capability. PVP is a happy coincidence of the game's development, not its overarching goal. What's more, the design changes that Schine have made, are proposing, and continue to research, are not focused on PVP balance as their priority, but on game performance. Part of it is a direct result of PVP players min-maxing their ships and taxing the game.
I am not saying that my statements are the end-all-be-all intent of the game developers, and I'm certain that players can present exceptions to what I've stated, but what they will not be able to do is change the facts presented here. At best, Schine has adjusted their development to acknowledge the PVP crowd and better accommodate their wishes. For those players to expect Schine to convert their game to solely represent their play style would be ridiculous. All the swearing, insulting, and gnashing of teeth is not going to change that.
I feel that it is important for PVP players to recognize the state and direction of the game and either adjust their expectations or find a different game that suits their desires. I don't think that Schine has been at all unclear of their desire to reduce the size of ships in the game as part of their efforts at providing stable performance for their intended audience. My personal understanding of these changes is to encourage players to min-max to get the most out of a compact design rather than simply building larger and larger. You might think of it like the treaties between WW1 and WW2 to limit the size of warships and reduce crippling competition between the super powers of the time.