- Joined
- Oct 24, 2017
- Messages
- 39
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- 54
I'm trying to do something, I'm not sure if it's possible. Basically, I'm trying to make a turret that can utilize extra Axes. The idea is that I would build a turret onto a platform that can itself rotate with 2 axes. The catch is the platform that hold the turret also limits the area it can move into. I would like to make it so that when the turret hits the limit of its motion, the platform it is attached to responds by turning in the direction of that limit.
To give you an idea of what I mean, here's a picture of the turret on the platform.
And here's a picture of the confined space I want it to put it into.
(obviously from another game, but a totally recyclable design)
The end goal being an eye that moves in the socket to aim at enemies, and a neck that turns the head to aim where the eye is looking. If I could figure out how to get the turret to follow allies around that'd be dandy. But I'm not seeing a good way to communicate to other parts of the system what position the turret is in. Tried using area sensors and activation gates to detect the position, they didn't work but I am very inexperienced and may have just been doing it wrong. Any insight would be great. A diagram and steps would be amazing. Thank you.
To give you an idea of what I mean, here's a picture of the turret on the platform.
And here's a picture of the confined space I want it to put it into.
(obviously from another game, but a totally recyclable design)
The end goal being an eye that moves in the socket to aim at enemies, and a neck that turns the head to aim where the eye is looking. If I could figure out how to get the turret to follow allies around that'd be dandy. But I'm not seeing a good way to communicate to other parts of the system what position the turret is in. Tried using area sensors and activation gates to detect the position, they didn't work but I am very inexperienced and may have just been doing it wrong. Any insight would be great. A diagram and steps would be amazing. Thank you.