- Joined
- Feb 15, 2016
- Messages
- 239
- Reaction score
- 58
Request:
Reward design skills and build efficiency, not raw size.
Currently:
Generally speaking, the larger a ships mining array, the faster a player collects resources.
Suggested Method:
When mining, no consideration is apparently given to how "mining lasers" affect the entity itself. For instance, in Vendetta Online, mining heats an asteroid. The hotter an asteroid gets, the slower its resources can be mined. Larger lasers heat faster. Multiple smaller lasers heat slower. Therefore, multiple smaller lasers actually retrieve more resources.
Result of proposed:
Rationale:
Defects/Workarounds:
Reward design skills and build efficiency, not raw size.
Currently:
Generally speaking, the larger a ships mining array, the faster a player collects resources.
Suggested Method:
When mining, no consideration is apparently given to how "mining lasers" affect the entity itself. For instance, in Vendetta Online, mining heats an asteroid. The hotter an asteroid gets, the slower its resources can be mined. Larger lasers heat faster. Multiple smaller lasers heat slower. Therefore, multiple smaller lasers actually retrieve more resources.
Result of proposed:
- Super-large mining arrays would become less useful, with a stronger emphasis upon leveraging creative talents to build smaller and/or multiple, salvage arrays.
- Fleet mining, using drones, or even teaming-up with multiple players, could become more useful than solo mining.
- Shifting mining emphasis towards smaller, more efficient designs, could help lighten overall server loads.
Rationale:
- Reduce overall server load.
- Discourage super-massive planet mining ships, in favor of entities that perhaps a server can better handle.
- A mining/salvage mechanic that rewards teamwork, now that would be nifty.
Defects/Workarounds:
- Still thinking about this point.