reverse warp gates

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    link 1 gate to its destination by clicking on the first gates computer/module and then clicking anywhere on the destination structure.

    So we can have several gates on 1 structure going to different destinations.
     
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    Or have it be on each computer, so that way we can have multiple "transit hubs"
     

    jayman38

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    link 1 gate to its destination by clicking on the first gates computer/module and then clicking anywhere on the destination structure.

    So we can have several gates on 1 structure going to different destinations.
    Is it currently possible to link one gate to multiple destinations and have a random chance of going to any one of those destinations? I think that would be interesting, and fun for adventure maps. As opposed to "Choose your Own Adventure" books, this would be a situation where "In Russia, The Adventure Chooses You!"
     

    NeonSturm

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    I want a StarGate DHD

    Maybe display or address blocks storing the addresses -> address controller.
    gate controller -> address controller.
    address controller -> Storage block for last used address (cycles through all linked)
    ...
    String Logic :)
     
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    I want a StarGate DHD

    Maybe display or address blocks storing the addresses -> address controller.
    gate controller -> address controller.
    address controller -> Storage block for last used address (cycles through all linked)
    ...
    String Logic :)
    i was trying to sugest this without realy sugestng this cause that would be realy cool and make jumpgates more useful
     

    Auriga_Nexus

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    I want a StarGate DHD

    Maybe display or address blocks storing the addresses -> address controller.
    gate controller -> address controller.
    address controller -> Storage block for last used address (cycles through all linked)
    ...
    String Logic :)
    This could work well with my idea on arithmetic logic blocks, described here: http://starmadedock.net/threads/arithmetics-and-logic.6423

    Essentially you could assign warp gates belonging to the same faction a numeric code. Then, if an arithmetic logic block passes a numeric code to a warp gate computer it will link up with the warp gate with the matching number. You could then store the numeric codes for each destination gate into memory blocks on the local gate, and link activation modules to the memory blocks that are displayed, say, in a row just in front of the gate. The ship can "switch" destination gates by triggering the activation module with their ship docking beam, this would pass the numeric code stored in the slaved memory block to the warp gate computer and establish the link. Boom. Instant Stargate(TM) network.