Is it currently possible to link one gate to multiple destinations and have a random chance of going to any one of those destinations? I think that would be interesting, and fun for adventure maps. As opposed to "Choose your Own Adventure" books, this would be a situation where "In Russia, The Adventure Chooses You!"
Maybe display or address blocks storing the addresses -> address controller.
gate controller -> address controller.
address controller -> Storage block for last used address (cycles through all linked)
...
String Logic
Maybe display or address blocks storing the addresses -> address controller.
gate controller -> address controller.
address controller -> Storage block for last used address (cycles through all linked)
...
String Logic
Maybe display or address blocks storing the addresses -> address controller.
gate controller -> address controller.
address controller -> Storage block for last used address (cycles through all linked)
...
String Logic
Essentially you could assign warp gates belonging to the same faction a numeric code. Then, if an arithmetic logic block passes a numeric code to a warp gate computer it will link up with the warp gate with the matching number. You could then store the numeric codes for each destination gate into memory blocks on the local gate, and link activation modules to the memory blocks that are displayed, say, in a row just in front of the gate. The ship can "switch" destination gates by triggering the activation module with their ship docking beam, this would pass the numeric code stored in the slaved memory block to the warp gate computer and establish the link. Boom. Instant Stargate(TM) network.
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